Hi, I’m Nick Penney, a multidisciplinary artist and technologist who designs and builds immersive interactive experiences, games, and visuals for entertainment, branding, and education. My work spans 3D design, real-time visuals, and software tooling, leveraging Unreal Engine, Blender, Substance Suite, and Python to accelerate content creation and deliver engaging experiences at scale.
I love turning ideas into elegant, maintainable systems—whether it’s a VR flight simulator with 90+ FPS, a live broadcast 3D pipeline, or a web-driven design platform. I thrive at the intersection of art and engineering, collaborating with clients and teams to ship compelling experiences and secure new business.
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