NP

Nick Penney

Available to hire

Hi, I’m Nick Penney, a multidisciplinary artist and technologist who designs and builds immersive interactive experiences, games, and visuals for entertainment, branding, and education.

About

Hi, I’m Nick Penney, a multidisciplinary artist and technologist who designs and builds immersive interactive experiences, games, and visuals for entertainment, branding, and education. My work spans 3D design, real-time visuals, and software tooling, leveraging Unreal Engine, Blender, Substance Suite, and Python to accelerate content creation and deliver engaging experiences at scale.

I love turning ideas into elegant, maintainable systems—whether it’s a VR flight simulator with 90+ FPS, a live broadcast 3D pipeline, or a web-driven design platform. I thrive at the intersection of art and engineering, collaborating with clients and teams to ship compelling experiences and secure new business.

  • 15 years' experience
  • Joined February 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Professional Services

Work experience· 10 roles

Senior Technical Artist · Dimensional InnovationsJan 2022 – Nov 2025 · 3 yrs 11 mos

Designed and developed interactive experiences, games, and previz renders for major entertainment and hospitality brands using Unreal Engine, Blender, Substance Suite, and custom Python tools. Led technical implementation for 30+ enterprise clients including LEGO, Ferrari, the New England Patriots, the Kansas City Royals, and the University of Miami. Built a 6-seat VR flight simulator for the Amelia Earhart Hangar Museum from concept to deployment while maintaining 90+ FPS. Created novel interaction systems using pose detection, transparent OLED displays, and AR/VR tech for live installations. Developed reusable asset pipelines and modular systems to speed content creation across projects. Created client presentations and technical demonstrations that helped secure $18.4M in new business.

3D Artist · IBMMar 2021 – Jan 2022 · 11 mos

Created broadcast-ready 3D models with PBR textures for a custom render engine powering live weather broadcasts on NBC and Sinclair affiliate stations. Produced high-quality rendered footage for scenarios requiring advanced visual effects, including particle and fluid simulations, volumetric rendering, and physically accurate global illumination. Built comprehensive broadcast packages with animated intro sequences, transitions, network bugs, and lower-thirds graphics. Established streamlined asset creation workflows using Blender, Unreal Engine, Substance Suite, and After Effects.

Director · AlleviSep 2018 – Mar 2021 · 2 yrs 7 mos

Led UX/visual design and software development initiatives for a pioneering 3D bioprinting technology company. Created photoreal product visualizations from engineering CAD models for marketing materials. Produced marketing videos, software demonstration content, and optimized SVG animations for web and application interfaces. Spearheaded a complete redesign of the company’s web presence and e-commerce platform, achieving a 6x increase in monthly organic search impressions year-over-year. Conducted user research and developed personas to guide product design decisions.

Full-Stack Developer · WeftOct 2015 – Sep 2018 · 3 yrs
Motion Designer · Then StudiosJul 2015 – Jun 2018 · 3 yrs
User Experience Designer · MicrosoftJul 2014 – Jul 2015 · 1 yr 1 mo
Future Experience Researcher · SamsungAug 2013 – Dec 2013 · 5 mos
Resident · The Economist Media LabJul 2013 – Jul 2013 · 1 mo

Education

MFA in Digital + Media · Rhode Island School of Design2012 – 2014
B.S. in Human-Centered Computing · Colorado State University2009 – 2011

Certifications and awards

Fulbright Scholar, Alternate2016 – 2026

Hire Nick Penney today

Post a job and invite Nick, or contact them directly. No hidden commission.

Post a job