Available to hire
Hi, I’m 鄧志仁 Teng / Chih-Jen, a versatile and results-driven Technical Leader and Game Developer with over 10 years of experience specializing in Unity and cross-platform deployment. I’ve successfully led multi-disciplinary teams to deliver polished games across various genres including RPG, Hyper-Casual, Strategy, Sandbox, and NFT/Blockchain games.
I enjoy mentoring talent, streamlining development workflows, and driving rapid prototyping to produce high-quality products. My passion lies in designing custom game systems and scripting tools that enhance productivity, and I’m always excited to tackle new challenges in game development.
Experience Level
Language
English
Advanced
German
Beginner
Japanese
Beginner
Polish
Beginner
Work Experience
Sr. WebGL Engineer at Meandmine
March 1, 2024 - PresentOptimized Unity iOS app “MeandMine Emotion Lab for Kids" by reducing the initial package size from 600MB to 20MB through separating downloadable bundles, enabling successful deployment to the WebGL platform.
Technical Lead at Bloxmith
April 30, 2023 - July 19, 2025Led a team of 5–10 server and client programmers, collaborating with artists, designers, QA, and product owners. Delivered the full product development cycle of the NFT/Blockchain game "Raiders Rumble" on iOS and Android. Built the team from scratch, mentoring junior members and onboarding experienced developers. Implemented a high-speed development methodology called "fast iteration" to accelerate progress and provided daily schedule updates to stakeholders.
Engineer Lead at Cootek Taipei
November 30, 2021 - July 19, 2025Led 2 programmers and collaborated with artists and designers to maintain live products including Street Patrols. Managed requirements analysis, estimation, and scheduling. Delivered one hyper-casual game prototype within 5 days for iOS and Android platforms.
Development Manager at Kooapps Yonghe
March 31, 2021 - July 19, 2025Led a team of 7 programmers developing multiple hyper-casual mobile games including Bullet Knight for iOS and Android. Responsible for analysis, task estimation, and schedule management, adapting quickly to ultra-fast development cycles often completing projects under a week. Collaborated closely with solo designers to optimize gameplay based on data-driven modifications.
Gameplay Programmer at Ubisoft Abu Dhabi
April 30, 2020 - July 19, 2025Implemented and maintained monthly new features such as visual and animating items, particle effects, UI, server communication, and database for Growtopia versions 2.85 to 3.30.2. Developed around a dozen features/items each month with cycles under 10 days and was involved in post-deployment issue resolution.
Programmer at Auer Media & Entertainment Corp
March 31, 2017 - July 19, 2025Worked on localization for Hortensia Saga, cooperating with server developers to build client projects and making necessary modifications for the local market including sign-in SDK integration for Google Play and Facebook on both platforms. Established build and package mechanisms with documentation for QA in multiple testing environments.
Co-Producer at Kowloonia Limited
February 28, 2015 - July 19, 2025Recruited and led Kaohsiung game team including one programmer, one artist, and one designer. Coordinated outsource contracts, designed and implemented a generic mobile game platform called CoCoEsEs System with Cocos2d-x and node.js. Invented a text-based script language for designers to implement UI without programmers, developed prototype game Taiwan War and maintained indie history strategy game Age of 1911. Developed sequel Revolutionary of the Sun expanding genre from 4X strategy to RPG.
Senior Software Engineer at International Game System
April 30, 2012 - July 19, 2025Worked on localization for Sangokushi Taisen Chinese series. Designed system of Funny Table with component-based task system and AI engine. Led a team of 4 programmers, assigned tasks and managed schedules.
Education
B.D. at National Cheng Kung University
September 1, 1999 - September 1, 2005MS at National Cheng Kung University
September 1, 1999 - September 1, 2005Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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