Hi, I’m Neeraj Kumar Sahu. I am a passionate and innovative game designer with 5+ years of experience leading live ops and system design to create engaging experiences. I enjoy shaping core gameplay, balancing meta features, and guiding cross-functional teams to deliver high-quality titles. I value collaboration, iterative prototyping, and accessible design for freemium games. I thrive on building scalable Live Ops, economy balancing, and UI/UX frameworks, and I love bringing world-class experiences to life through clear design goals, data-informed decisions, and a friendly, team-first mindset.

Neeraj Kumar Sahu

Hi, I’m Neeraj Kumar Sahu. I am a passionate and innovative game designer with 5+ years of experience leading live ops and system design to create engaging experiences. I enjoy shaping core gameplay, balancing meta features, and guiding cross-functional teams to deliver high-quality titles. I value collaboration, iterative prototyping, and accessible design for freemium games. I thrive on building scalable Live Ops, economy balancing, and UI/UX frameworks, and I love bringing world-class experiences to life through clear design goals, data-informed decisions, and a friendly, team-first mindset.

Available to hire

Hi, I’m Neeraj Kumar Sahu. I am a passionate and innovative game designer with 5+ years of experience leading live ops and system design to create engaging experiences. I enjoy shaping core gameplay, balancing meta features, and guiding cross-functional teams to deliver high-quality titles. I value collaboration, iterative prototyping, and accessible design for freemium games.

I thrive on building scalable Live Ops, economy balancing, and UI/UX frameworks, and I love bringing world-class experiences to life through clear design goals, data-informed decisions, and a friendly, team-first mindset.

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Language

English
Fluent
Hindi
Advanced
Bengali
Advanced
Assamese
Intermediate

Work Experience

Senior Game Designer / Design Lead at Nuke Box Studios
August 1, 2025 - August 1, 2025
Owned game design decisions across multiple projects, ensuring engaging player experiences. Designed social-multi layer systems (Clans, Leaderboards, PvP game modes). Improved meta-game features focusing on progression balancing and accessibility. Designed and implemented Live Ops, production, and concept-stage games across diverse genres, including Time Simulation, Casual/Puzzle, Idler, Tycoon. Led a team of designers across cross-functional teams with art, UI/UX, and development.
Game Designer at Studio Core Games
December 1, 2023 - December 1, 2023
Worked on a mid-core Cricket game in partnership with ICC and Star/Disney. Led a team of junior designers from pre-development to Live Ops stages. Created system designs, UI/UX frameworks, and game economy balancing. Collaborated with product and production teams to create multiplayer engagement and meta-game features road map. Created multiplayer PvP game modes and clan-based ranked system. Card-based Meta and Progression system. Live Ops events featuring Premier Leagues and Seasons.
Associate Game Designer at Tiny Tactics
July 1, 2023 - July 1, 2023
Worked on Live Ops features and long-term retention strategies for casual Match-3 games. Designed Battle Pass, Race, End Game Leaderboards and Tournaments.
Game Designer at Raiden Bit
April 1, 2021 - April 1, 2021
Narrative and system designer for interactive fiction games, with 35+ stories published. Developed new mechanics, branching narratives, and dynamic UI/UX elements.

Education

Master of Arts in Game Development (Design) at Kingston University, UK
October 1, 2025 - July 1, 2026
Bachelor of Science in Computer Science (Honors) at University of Leicester, UK
October 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet