Available to hire
I am Zsolt Krajcsik, a VFX and CG supervisor with decades of experience delivering photorealistic elements for film, television, and commercials. I lead end-to-end CG/VFX pipelines using Unreal Engine, Maya, Houdini, and Nuke, collaborating closely with directors, clients, and creative teams to translate bold concepts into production-ready visuals.
My career spans roles at Digital Domain, Sony Pictures Imageworks, FuseFX, MPC/MILL, Pixomondo, and WildBrain, plus teaching as a guest professor. I thrive on building robust pipelines, mentoring teams, and identifying cost-saving opportunities without compromising image quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Hungarian
Fluent
Work Experience
CG Supervisor at Rougemocap
November 1, 2024 - September 26, 2025Responsible for all aspects of CG/VFX for AAA games cinematic, using Unreal Engine pipeline, including Maya, Houdini workflow. Managing multiple projects, work directly with creative director and clients.
CG Supervisor at MPC / MILL
December 1, 2023 - September 26, 2025Responsible for all aspects of CG/VFX work on commercials, and TV shows. Supervise Maya, Houdini, Nuke work, such as modeling, lookdev, rigging animation, FX, crowd simulation, lighting. Work directly with the clients, supervise production shoots on locations.
CG Supervisor at Mainframe
December 1, 2021 - September 26, 2025Responsible for all aspects of CG work modeling, animation, lookdev, FX, lighting, rendering for a 20+ episodes TV series. Supervise Maya, Houdini, Katana, Nuke pipeline work. Work directly with the clients, and episode directors.
FX Supervisor at WildBrain
July 1, 2021 - September 26, 2025Responsible for a team of fx artist to develop all kinds of FX elements for a 20+ episodes TV series. Responsible for FX pipeline integration and tool developments. Integrate Houdini into Maya, Katana, Nuke pipeline.
Technical Director VFX at Pixomondo
June 1, 2020 - September 26, 2025Created digital photo realistic elements for various TV shows and movies, such as Orville, and other new coming shows. All elements were created and rendered in complex Houdini simulation and setups.
Technical Director VFX at FuseFX
November 1, 2019 - September 26, 2025Created digital photo realistic elements for various TV shows, such as Agents of S.H.I.E.L.D, and other new coming shows. All elements were created and rendered in complex Houdini simulation and setups.
Guest Professor at Metropolitan University
November 1, 2018 - September 26, 2025Teaching foreign students for image processing, video editing, color timing. Responsible to develop courses from basic to advanced level, teaching materials that include lectures, trainings, and examinations.
Senior Technical Director at Digital Domain
August 1, 2014 - September 26, 2025Winner of Visual Effects Society Award “Outstanding Visual Effects in a Commercial” Bacardi Mojito commercial. Worked on Oblivion, XMen, Tron, G.I. Joe, 2012, Speed Racer.
Consultant at ORIGO Studio (Raleigh Studio Hungary)
March 1, 2010 - September 26, 2025Developed multi million dollar state-of-the-art postproduction studio plans. Supervised vendors and developments, storage, workstations, network, scanning recording, DI, digital dailies system. Managed budget to maintain vision, identified potential savings. Managed RFP process invited bids, monitored submissions, presented recommendations to studio leadership (President of Technology, CEO, VP Sales). Participated in hiring for lead positions.
Senior Technical Director at Sony Pictures Imageworks
May 1, 2007 - September 26, 2025Created digital photo realistic elements for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Bewitched, Christmas With The Kranks, Little Black Book, Spider-Man 2, Peter-Pan, Matrix Revolutions, Bad Boys II, Hollywood Homicide, I Spy, Harry Potter, SIGGRAPH’2001 Electronic Theater animation, Evolution, What Lies Beneath and Cast Away.
VFX/ CG Supervisor at Rougemocap
November 1, 2024 - September 26, 2025Responsible for all aspects of CG/VFX for AAA games cinematic, using Unreal Engine pipeline, including Maya and Houdini workflows. Managing multiple projects and collaborating directly with the creative director and clients.
CG Supervisor at MPC / MILL
December 1, 2023 - September 26, 2025Responsible for all aspects of CG/VFX work on commercials and TV shows. Supervise Maya, Houdini, Nuke work such as modeling, lookdev, rigging, animation, FX, crowd simulation, lighting. Work directly with clients; supervise production shoots on location.
CG Supervisor at Mainframe
December 1, 2021 - September 26, 2025Responsible for all CG work including modeling, animation, lookdev, FX, lighting, and rendering for a 20+ episode TV series. Supervised Maya, Houdini, Katana, Nuke pipeline work; client and episode director coordination.
FX Supervisor at WildBrain
July 1, 2021 - September 26, 2025Led a team of FX artists to develop all kinds of FX elements for a 20+ episode TV series. Oversaw FX pipeline integration and tool development; integrated Houdini into Maya, Katana, and Nuke pipelines.
Technical Director VFX at Pixomondo
June 1, 2020 - September 26, 2025Created digital photo-realistic elements for TV shows and movies (e.g., Orville) using complex Houdini simulations and setups.
Technical Director VFX at FuseFX
November 1, 2019 - September 26, 2025Created digital photorealistic elements for various TV shows (e.g., Agents of S.H.I.E.L.D.) using complex Houdini simulations and setups.
Guest Professor at Metropolitan University
November 1, 2018 - September 26, 2025Teaching foreign students image processing, video editing, and color timing; developed courses from basic to advanced levels with lectures, trainings, and examinations.
Senior Technical Director at Digital Domain
August 1, 2014 - September 26, 2025Winner of Visual Effects Society Award for Outstanding Visual Effects in a Commercial (Bacardi Mojito). Worked on Oblivion, X-Men, Tron, G.I. Joe, 2012, Speed Racer.
Consultant at ORIGO Studio (Raleigh Studio Hungary)
March 1, 2010 - September 26, 2025Developed multi-million-dollar state-of-the-art postproduction studio plans; supervised vendors and developments, storage, workstations, network, scanning/recording, DI, digital dailies system. Managed budget, identified savings. Managed RFP process and led hiring for lead positions.
Senior Technical Director at Sony Pictures Imageworks
May 1, 2007 - September 26, 2025Created digital photorealistic elements for major features including The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Spider-Man 2, Harry Potter, and more; contributed to SIGGRAPH’2001 Electronic Theater.
Education
MS in Computer Science at Computer Science Institute / Faculty of Computer Programming
January 11, 2030 - September 26, 2025BA in Biology/Geography at Eötvös Loránd University, Faculty of Natural Science, Budapest, Hungary
January 11, 2030 - September 26, 2025Special Visual Effects Cinematography at UCLA Extension
January 11, 2030 - September 26, 2025Certificate in Special Visual Effects Cinematography at UCLA Extension
January 11, 2030 - September 26, 2025MS in Computer Science at Computer Science Institute / Faculty of Computer Programming
January 11, 2030 - September 26, 2025BA in Biology/Geography at Eötvös Loránd University, Faculty of Natural Sciences
January 11, 2030 - September 26, 2025Qualifications
Visual Effects Society Award – Outstanding Visual Effects in a Commercial
January 11, 2030 - September 26, 2025Industry Experience
Media & Entertainment, Software & Internet, Gaming, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Hire a Visual Effects Artist
We have the best visual effects artist experts on Twine. Hire a visual effects artist in Budapest today.