I’m Newman Willis, a software engineer and AI trainer who builds and evaluates interactive experiences that connect real hardware and virtual environments. I’ve worked across UX-focused engineering, Unity/AR/VR development, and AI evaluation—helping teams ship stable features while improving the correctness and clarity of AI coding outputs. Most recently, I’ve been assessing and refining AI coding responses using RLHF-style pipelines to uphold quality standards. Earlier in my career, I designed C# Unity UI systems for robot control, created a Python client library for researchers to generate UI environments without Unity knowledge, and developed real-time bi-arm VR robot control workflows using Meta Quest 2.…

Newman Willis

I’m Newman Willis, a software engineer and AI trainer who builds and evaluates interactive experiences that connect real hardware and virtual environments. I’ve worked across UX-focused engineering, Unity/AR/VR development, and AI evaluation—helping teams ship stable features while improving the correctness and clarity of AI coding outputs. Most recently, I’ve been assessing and refining AI coding responses using RLHF-style pipelines to uphold quality standards. Earlier in my career, I designed C# Unity UI systems for robot control, created a Python client library for researchers to generate UI environments without Unity knowledge, and developed real-time bi-arm VR robot control workflows using Meta Quest 2.…

Available to hire

I’m Newman Willis, a software engineer and AI trainer who builds and evaluates interactive experiences that connect real hardware and virtual environments. I’ve worked across UX-focused engineering, Unity/AR/VR development, and AI evaluation—helping teams ship stable features while improving the correctness and clarity of AI coding outputs.

Most recently, I’ve been assessing and refining AI coding responses using RLHF-style pipelines to uphold quality standards. Earlier in my career, I designed C# Unity UI systems for robot control, created a Python client library for researchers to generate UI environments without Unity knowledge, and developed real-time bi-arm VR robot control workflows using Meta Quest 2.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Remote Coding Expert / AI Trainer (Contract) at Mercor / Handshake
December 1, 2025 - Present
Evaluated AI coding responses for major LLMs to improve correctness and clarity through RLHF pipelines. Corrected flagged low-quality peer evaluations to uphold quality standards.
Remote Coding & System Design Expert (Contract) at Mercor
December 1, 2025 - Present
Evaluated AI-generated coding responses for OpenAI, Meta, and Nvidia to improve correctness and clarity through RLHF pipelines.
Software Engineer III / UX Specialist (Contract) at Google
April 1, 2022 - March 31, 2025
Designed and programmed features for Unity-based UIs enabling users to control robots for AI data collection; developed Python client library enabling AI researchers to independently define and generate UI environments; served as primary UI team contact for bug resolution; implemented real-time bi-arm robot control using Meta Quest 2 VR hardware.
Unity Engineer at Sturfee
May 1, 2017 - March 31, 2022
Primary developer of AR mobile demo apps using Unity with the Sturfee SDK; integrated AWS, Mapbox, and Foursquare to enhance AR experiences; built gameplay and UI features for Vortex Ball, a competitive location-based AR game.
Remote Lead Programmer at Fight or Flight Games
June 1, 2016 - June 1, 2017
Programmed and shipped Breach, a 2D top-down space ship shooter for web, Android, and iOS using Unity and C#. Prototyped a MOBA-style game in Unity while managing two intern engineers.
Lead Programmer at Fight or Flight Games
June 1, 2016 - June 30, 2017
Programmed and shipped Breach, a 2D top-down space shooter for web, Android, and iOS; prototyped a MOBA-style game, managing two intern engineers.
Jr. Software Engineer (Contract) at Engility
December 1, 2014 - April 30, 2015
C++ programmer for a research project under government secret security clearance; used gaming software and behavioral research to produce combat simulations with non-lethal weapons.
Software Engineer Intern at Bursting Brains
June 1, 2013 - August 1, 2013
Developed a VR puzzle video game for the Oculus Rift in C# using Unity in a team of five. Coded core puzzle mechanics, animations, and cinematic set pieces, and helped complete a demo that debuted at the Rooster Teeth Gaming Convention in Austin, Texas.

Education

B.S. Computer Science, B.A. Radio-Television-Film at The University of Texas at Austin
January 11, 2030 - May 1, 2014
B.S. Computer Science at The University of Texas at Austin
January 11, 2030 - May 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Computers & Electronics