I'm Nicholas Ngai Hoe Nam, a Malaysian aspiring game audio artist & music producer with experience in EDM and sound design (SFX) and have shipped 1 mobile game. My goal is to build impactful audio experiences that enhance gameplay, emotion, and immersion while growing toward a professional career in the game audio/game-dev industry, actively aiming to specialize in Cyberpunk, Metroidvania, Souls-like, Steampunk, Anime (HSR & Genshin), and Wuxia themes. Aside from being an audio person, I am keen to explore various positions in the games industry. I believe understanding the source material is as important as technical knowledge, and by experiencing different parts of game development I can deepen my understanding. Hence, I am eager to improve my skills and continue expanding my toolkit to bridge audio creativity with real-time interactive systems (UE5, Unity).

Nicholas Ngai Hoe Nam

I'm Nicholas Ngai Hoe Nam, a Malaysian aspiring game audio artist & music producer with experience in EDM and sound design (SFX) and have shipped 1 mobile game. My goal is to build impactful audio experiences that enhance gameplay, emotion, and immersion while growing toward a professional career in the game audio/game-dev industry, actively aiming to specialize in Cyberpunk, Metroidvania, Souls-like, Steampunk, Anime (HSR & Genshin), and Wuxia themes. Aside from being an audio person, I am keen to explore various positions in the games industry. I believe understanding the source material is as important as technical knowledge, and by experiencing different parts of game development I can deepen my understanding. Hence, I am eager to improve my skills and continue expanding my toolkit to bridge audio creativity with real-time interactive systems (UE5, Unity).

Available to hire

I’m Nicholas Ngai Hoe Nam, a Malaysian aspiring game audio artist & music producer with experience in EDM and sound design (SFX) and have shipped 1 mobile game. My goal is to build impactful audio experiences that enhance gameplay, emotion, and immersion while growing toward a professional career in the game audio/game-dev industry, actively aiming to specialize in Cyberpunk, Metroidvania, Souls-like, Steampunk, Anime (HSR & Genshin), and Wuxia themes. Aside from being an audio person, I am keen to explore various positions in the games industry. I believe understanding the source material is as important as technical knowledge, and by experiencing different parts of game development I can deepen my understanding. Hence, I am eager to improve my skills and continue expanding my toolkit to bridge audio creativity with real-time interactive systems (UE5, Unity).

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Language

English
Fluent
Chinese
Advanced
Malay
Beginner

Work Experience

Music Composer & Sound Designer at AB / Music Composer & Sound Designer
January 1, 2025 - December 31, 2025
Created original sound effects and music for Final Stand: Battle Strategy; collaborated with the game design team to craft dynamic audio that supports gameplay flow and emotional tone; recorded real-world sounds, edited samples, and laid out audio assets; built a well-organized audio library and participated in internal playtests with audio feedback.
Music Producer at Nicholas Ngai Hoe Nam Studios AB
January 1, 2023 - December 31, 2024
Collaborated with musicians and vocalists to create unique and engaging soundscapes; used mixing and mastering to deliver high-quality audio; produced 100+ original tracks across EDM, Pop, and Future Bass from concept to final master; curated playlists for corporate events and clients; contributed to large music projects and campaigns.

Education

Bachelor of Arts (Undergraduate) at Monash University
January 3, 2018 - May 16, 2023
- Graduated overseas with 3.5 GPA - Successfully completed a research thesis, capstone project in criminology - Achieved fluency or intermediate proficiency in additional languages - Learned essential skillsets for analysing pyschology theories
Bachelor of Arts in Criminology at Monash University
January 1, 2018 - January 1, 2023
MUFY (Monash University Foundation Year) at Monash College
January 1, 2016 - January 1, 2018
Game Audio Design & Production Certificate at Berklee College of Music
January 1, 2024 - January 1, 2025
Interactive Scoring for Games at Online / Boston-based program
January 1, 2026 - January 1, 2026
WWISE Certification at Online / Certification
January 1, 2026 - January 1, 2026

Qualifications

Game Audio Design and Production
June 24, 2024 - December 26, 2024
- Graduated with 4.0 GPA - Created multiple GDD (Game Design Document) - Completed a game with own sound design (Nightmare Project) - Collaborated in a team to implement audio into a game project from scratch
Game Audio Design & Production Certificate
January 1, 2024 - January 1, 2025
Interactive Scoring for Games
January 1, 2026 - January 1, 2026
WWISE Certification
January 1, 2026 - January 1, 2026
Bachelor of Arts in Criminology
January 1, 2018 - January 1, 2023
MUFY Certificate
January 1, 2016 - January 1, 2018

Industry Experience

Other, Gaming, Software & Internet, Media & Entertainment