Nicholas Ngai Hoe Nam
I'm Nicholas Ngai Hoe Nam, a Malaysian aspiring game audio artist & music producer with experience in EDM and sound design (SFX) and have shipped 1 mobile game.
About
I’m Nicholas Ngai Hoe Nam, a Malaysian aspiring game audio artist & music producer with experience in EDM and sound design (SFX) and have shipped 1 mobile game. My goal is to build impactful audio experiences that enhance gameplay, emotion, and immersion while growing toward a professional career in the game audio/game-dev industry, actively aiming to specialize in Cyberpunk, Metroidvania, Souls-like, Steampunk, Anime (HSR & Genshin), and Wuxia themes. Aside from being an audio person, I am keen to explore various positions in the games industry. I believe understanding the source material is as important as technical knowledge, and by experiencing different parts of game development I can deepen my understanding. Hence, I am eager to improve my skills and continue expanding my toolkit to bridge audio creativity with real-time interactive systems (UE5, Unity).
- 2 years' experience
- Joined April 2024
Languages
- EnglishFluent
- ChineseAdvanced
- MalayBeginner
Industry experience
- Other
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience
Created original sound effects and music for Final Stand: Battle Strategy; collaborated with the game design team to craft dynamic audio that supports gameplay flow and emotional tone; recorded real-world sounds, edited samples, and laid out audio assets; built a well-organized audio library and participated in internal playtests with audio feedback.
Collaborated with musicians and vocalists to create unique and engaging soundscapes; used mixing and mastering to deliver high-quality audio; produced 100+ original tracks across EDM, Pop, and Future Bass from concept to final master; curated playlists for corporate events and clients; contributed to large music projects and campaigns.
Education· 6
- Graduated overseas with 3.5 GPA - Successfully completed a research thesis, capstone project in criminology - Achieved fluency or intermediate proficiency in additional languages - Learned essential skillsets for analysing pyschology theories
Certifications and awards· 6
- Graduated with 4.0 GPA - Created multiple GDD (Game Design Document) - Completed a game with own sound design (Nightmare Project) - Collaborated in a team to implement audio into a game project from scratch
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