Nicholas Prange
Hi there! I’m Nicholas Prange, a Dallas-based audio engineer and editor who designs, edits, and delivers final audio that meets broadcast and client standards.
About
Hi there! I’m Nicholas Prange, a Dallas-based audio engineer and editor who designs, edits, and delivers final audio that meets broadcast and client standards. I also direct and record voice-over talent in-house or remotely via Source-Connect or Zoom, and I’ve contributed sound design to award-winning animations and games.
I enjoy shepherding projects from storyboard to final delivery, collaborating with directors, writers, and artists to tell cohesive stories under tight deadlines. My work spans animation, gaming, and advertising, including Magic the Gathering: Bloomburrow, Vecna: Eve of Ruin, and Rocket League Season 6.
- 14 years' experience
- Joined March 2026
Skills· 9
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
Work experience
Work closely with directors, writers and storyboard artists to tell a smooth and cohesive story while adhering to strict client deadlines. End-to-end video editing including color correction and final audio. Shepherd projects through the storyboard phase to final delivery.
Manage all aspects of production from pre-production to final deliveries across multiple departments. Work with coordinators to ensure maximum efficiency for artists working on multiple projects. TNT Space Jam
Design, edit and final audio mixes to broadcast / client standards. Direct and record voice over talent in house or remote via Source-Connect or Zoom. Audio design work on projects including Green Ember: Helmer in the Dragon Tomb.
Education
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