Hi there! I’m Nicholas Prange, a Dallas-based audio engineer and editor who designs, edits, and delivers final audio that meets broadcast and client standards. I also direct and record voice-over talent in-house or remotely via Source-Connect or Zoom, and I’ve contributed sound design to award-winning animations and games. I enjoy shepherding projects from storyboard to final delivery, collaborating with directors, writers, and artists to tell cohesive stories under tight deadlines. My work spans animation, gaming, and advertising, including Magic the Gathering: Bloomburrow, Vecna: Eve of Ruin, and Rocket League Season 6.

Nicholas Prange

Hi there! I’m Nicholas Prange, a Dallas-based audio engineer and editor who designs, edits, and delivers final audio that meets broadcast and client standards. I also direct and record voice-over talent in-house or remotely via Source-Connect or Zoom, and I’ve contributed sound design to award-winning animations and games. I enjoy shepherding projects from storyboard to final delivery, collaborating with directors, writers, and artists to tell cohesive stories under tight deadlines. My work spans animation, gaming, and advertising, including Magic the Gathering: Bloomburrow, Vecna: Eve of Ruin, and Rocket League Season 6.

Available to hire

Hi there! I’m Nicholas Prange, a Dallas-based audio engineer and editor who designs, edits, and delivers final audio that meets broadcast and client standards. I also direct and record voice-over talent in-house or remotely via Source-Connect or Zoom, and I’ve contributed sound design to award-winning animations and games.

I enjoy shepherding projects from storyboard to final delivery, collaborating with directors, writers, and artists to tell cohesive stories under tight deadlines. My work spans animation, gaming, and advertising, including Magic the Gathering: Bloomburrow, Vecna: Eve of Ruin, and Rocket League Season 6.

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Language

English
Fluent

Work Experience

Audio Engineer at Brazen Animation
August 1, 2012 - Present
Design, edit and final audio mixes to broadcast / client standards. Direct and record voice over talent in house or remote via Source-Connect or Zoom. Audio design work on projects including Green Ember: Helmer in the Dragon Tomb.
Editor at Brazen Animation
June 1, 2021 - Present
Work closely with directors, writers and storyboard artists to tell a smooth and cohesive story while adhering to strict client deadlines. End-to-end video editing including color correction and final audio. Shepherd projects through the storyboard phase to final delivery.
Production Coordinator - Production Manager at Brazen Animation
August 1, 2012 - March 1, 2022
Manage all aspects of production from pre-production to final deliveries across multiple departments. Work with coordinators to ensure maximum efficiency for artists working on multiple projects. TNT Space Jam

Education

Diploma with Honours, Sound Design for Visual Media at Vancouver Film School
February 1, 2011 - March 8, 2026
B.F.A. in Theatre Design and Technology, Cum Laude at Central Washington University
January 11, 2030 - June 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services