Available to hire
Hi! I’m Juan Nicolás Cerone, a game producer and project manager with a strong creative background and hands-on experience leading multidisciplinary teams using Agile and Scrum-based workflows. I thrive under tight deadlines and love turning ambitious ideas into concrete, playable experiences.
I blend production leadership with product thinking and a deep understanding of art, animation, and game development pipelines. I enjoy cross-functional collaboration, working on casual games and iGaming, and aligning creative vision with market, technical, and business constraints while building strong relationships with stakeholders and clients.
Experience Level
Language
English
Fluent
French
Intermediate
Work Experience
Game Producer / Project Manager at Streamer Dash
March 1, 2025 - PresentLed planning and execution of a mobile game project developed in collaboration with a streamer with +2.5M followers. Coordinated a multidisciplinary team (art, animation, production) using Agile workflows and iterative delivery. Defined project scope, priorities, milestones, and timelines under tight schedules. Acted as primary liaison with streamer/client, translating creative ideas into clear product and production requirements. Conducted market and competitive analysis to support product positioning and feature decisions. Managed risks, expectations, and delivery trade-offs to ensure alignment between creative vision, technical feasibility, and commercial goals.
Game Producer / Product Development Lead at Andes Horizon Studio
July 1, 2024 - PresentLed cross-functional teams across multiple game projects (slots & crash games), overseeing production planning and delivery. Applied Agile mindset to task prioritization, sprint-like cycles, and production tracking. Defined scope and timelines based on available resources, budget constraints, and team capacity. Analyzed market trends, player behavior, and industry benchmarks to guide production decisions. Improved internal workflows, communication, and delivery efficiency across teams. Supported stakeholder communication, progress reporting, and expectation management.
Senior Game Artist at Neko Games
October 1, 2021 - May 1, 2023Create game-ready characters, animations, and assets aligned with production requirements. Collaborated closely with developers to ensure proper engine implementation.
Game Project Manager / Producer at Shuripizza Studio
May 1, 2016 - November 1, 2019Plan and manage production timelines, deliverables, and scope for game projects. Coordinate art teams to ensure visual consistency and alignment with design goals. Identify production risks and propose mitigation strategies to maintain project momentum. Contribute to game design documentation (GDD), creative ideation, and production planning.
Education
Diploma in Business Management for Non-Specialists at University of Buenos Aires (UBA)
January 11, 2030 - February 2, 2026Qualifications
PMBOK® 7 Principles
January 11, 2030 - February 2, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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