Nico Loustaunau

Available to hire

I write music for games that want to feel like something — not just sound like something.

About

I write music for games that want to feel like something — not just sound like something.

My background is in cinematic and hybrid orchestral composition, blending live-style orchestration with electronic textures and sound design. I’ve scored incidental music and narrative cues for episodic series, composed in techno and hardtechno styles for touring DJs, and produced hip-hop and electronic tracks across multiple independent projects. That range is exactly what game soundtracks need: a composer who can move between an intimate piano theme, a tension-building hybrid combat loop, and a pulsing electronic menu screen — all serving the same world.

What I bring to a game project:

Original scores built around your game’s identity. I start from your art direction, narrative tone, and references — not a template. Whether your game leans toward dark sci-fi, melancholic exploration, or high-energy combat, the music is built to match that specific world.
Adaptive-music thinking. I compose with implementation in mind from the first sketch: seamless loops, layered stems for intensity transitions, and stingers that respond to gameplay state changes — not just linear tracks dropped into a build.
Hybrid orchestral-electronic range. Strings, brass, and orchestral texture combined with synthesis, sound design, and rhythmic electronic elements — a sound increasingly common in modern indie titles that want to avoid generic “epic trailer” stock music.
Full original sound design alongside composition when needed: ambiences, UI sounds, and transition stingers that tie the sonic world together.
Professional, portable studio setup: Ableton Live 12, Arturia MiniLab 3, Audio-Technica ATH-M50x monitoring, Focusrite interface, condenser mic for live elements. I deliver broadcast-ready stems and mixes, organized and labeled for clean handoff to your implementation pipeline.
FMOD & Wwise familiarity. I trained in both middleware tools and am currently refreshing hands-on practice with current versions — I think in terms of how music needs to be structured for interactive implementation, not just how it sounds in isolation.

Influences & sound references: My musical world draws from composers like Hans Zimmer, Thomas Bergersen, and Jon Hopkins — composers who treat orchestra, electronics, and rhythm as one instrument rather than separate layers. If your reference points include scores like Returnal, Dead Space, or Hollow Knight — atmospheric, emotionally specific, never generic — we’ll speak the same language.

How I work: Clear communication, realistic timelines, and revisions based on your actual feedback rather than guesswork. I send work-in-progress checkpoints so you’re never surprised by a final delivery, and I’m comfortable iterating until the music genuinely fits the moment it’s scoring.

Listen to my work:

Cinematic/film/trailer:
Electronic:
Full portfolio hub: nikloumusic.carrd.co

Industry experience

  • Media & Entertainment
  • Education
  • Professional Services

Projects · 3

Hybrid orchestral-cinematic piece | Composition & Sound Design by Niklou A dark, atmospheric two-minute piece built around deep, sustained sub-bass and a wide, immersive stereo field. Tension rises fast, then unfolds in slow waves rather than a straight build-and-drop — the kind of restrained, weighty tension scoring used for trailers, dark sci-fi, and suspense scenes that need to breathe rather than hit you over the head. Composed and sound-designed entirely in-house, blending orchestral instinct with electronic texture design. Available for: trailers, game cinematics, suspense/horror scoring, sound design for visual media.

  • Mixing Engineer
  • Music Composer
  • Music Producer
  • +1

This is one track from Brand New Era's album Satellite music beat vocal rap

  • Audio Mixer
  • Composer
  • Music Producer
  • +1

music beat instrumental soundtrack

  • Audio Mixer
  • Composer
  • Music Producer
  • +1

Work experience· 4 roles

Music Teacher · TemposMay 2023 – Jan 2024 · 9 mos

Group and individual guitar and piano lessons. Setting up equipment for live shows.

Technical Assistant · Ala NorteJul 2022 – Jul 2026 · 4 yrs 1 mo

Setting up and dismantling recording and rehearsal rooms. Band assistant. Assembling DJ equipment. PA connection. Professional sound and recording for bands and artists.

Music Producer · LoishkaSep 2020 – Present · 6 yrs 3 mos

Creation and production of original music, covers, adaptations, and covers for multimedia. Composition and adaptation of incidental music for series. Music Supervisor, vocal coach.

Music Producer · Ala NorteOct 2019 – Present · 7 yrs 2 mos

Education

Music for Video Games · Universidad Tecnológica Nacional2015

• Music composition and arrangement • Sound effects and foley • FMod • Wwise

Music Production and DJ · Escuela de Música de Buenos Aires2015 – 2019

• Ableton Live 12 • Pionner, Denon, Behringer, Allen & Heath, Numark, Native Instruments, Technics, Roland, Korg (installation and operation of equipment)

Sound Engineering · INARTEC2021 – 2022

• Sound Engineering • Professional music production and recording • Live sound • Sound post-production for multimedia • Pro Tools

Certifications and awards

Pro Tools Certification2021
Ableton Live Certification2020

Testimonials · 5.0 from 3 reviews

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