ABOUT I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning. I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes. I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya. PORTFOLIO Gameplay Animations: _Website not available. Sign in: https://www.twine.net/signup_ Cinematic Animations: _Website not available. Sign in: https://www.twine.net/signup_ Resume: _Website not available. Sign in: https://www.twine.net/signup_ TECHNICAL SKILLS & EXPERIENCE • Experience with Character Animations in MotionBuilder, Maya and 3dsMax • Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations • Experience with Keyframing, Facial and Lip-sync Animations • Experience with Rigging and Skinning in both 3dsmax and Maya • Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline • Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System) • Experience with Unity Engine (Animation System) • Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity • Experience with creating Gameplay Animations in Unreal and Unity • Experience with PC, Console and Mobile Game Development • Fluent in English, Arabic and Portuguese Languages GENERAL SKILLS • Multitasking Abilities • Excellent Communication Skills • Dependable and Responsible • Attention to Detail • Flexible and Adaptable • Ability to learn fast new technologies and pipelines • Never giving up whenever facing hardships EDUCATION • Colégio Osvaldo Cruz | Macapá - AP - Brazil High School Diploma - Feb 1999 - Dec 2001 • Escola de Artes Cândido Portinari | Macapá - AP - Brazil Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003 • Universidade Federal do Amapá | Macapá - AP - Brazil Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

nidalnijm

ABOUT I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning. I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes. I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya. PORTFOLIO Gameplay Animations: _Website not available. Sign in: https://www.twine.net/signup_ Cinematic Animations: _Website not available. Sign in: https://www.twine.net/signup_ Resume: _Website not available. Sign in: https://www.twine.net/signup_ TECHNICAL SKILLS & EXPERIENCE • Experience with Character Animations in MotionBuilder, Maya and 3dsMax • Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations • Experience with Keyframing, Facial and Lip-sync Animations • Experience with Rigging and Skinning in both 3dsmax and Maya • Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline • Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System) • Experience with Unity Engine (Animation System) • Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity • Experience with creating Gameplay Animations in Unreal and Unity • Experience with PC, Console and Mobile Game Development • Fluent in English, Arabic and Portuguese Languages GENERAL SKILLS • Multitasking Abilities • Excellent Communication Skills • Dependable and Responsible • Attention to Detail • Flexible and Adaptable • Ability to learn fast new technologies and pipelines • Never giving up whenever facing hardships EDUCATION • Colégio Osvaldo Cruz | Macapá - AP - Brazil High School Diploma - Feb 1999 - Dec 2001 • Escola de Artes Cândido Portinari | Macapá - AP - Brazil Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003 • Universidade Federal do Amapá | Macapá - AP - Brazil Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

Available to hire

ABOUT

I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning.

I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes.

I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya.

PORTFOLIO

Gameplay Animations: Website not available. Sign in: https://www.twine.net/signup
Cinematic Animations: Website not available. Sign in: https://www.twine.net/signup
Resume: Website not available. Sign in: https://www.twine.net/signup

TECHNICAL SKILLS & EXPERIENCE

• Experience with Character Animations in MotionBuilder, Maya and 3dsMax
• Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations
• Experience with Keyframing, Facial and Lip-sync Animations
• Experience with Rigging and Skinning in both 3dsmax and Maya
• Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline
• Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System)
• Experience with Unity Engine (Animation System)
• Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity
• Experience with creating Gameplay Animations in Unreal and Unity
• Experience with PC, Console and Mobile Game Development
• Fluent in English, Arabic and Portuguese Languages

GENERAL SKILLS

• Multitasking Abilities
• Excellent Communication Skills
• Dependable and Responsible
• Attention to Detail
• Flexible and Adaptable
• Ability to learn fast new technologies and pipelines
• Never giving up whenever facing hardships

EDUCATION

• Colégio Osvaldo Cruz | Macapá - AP - Brazil
High School Diploma - Feb 1999 - Dec 2001

• Escola de Artes Cândido Portinari | Macapá - AP - Brazil
Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003

• Universidade Federal do Amapá | Macapá - AP - Brazil
Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Fluent
Portuguese
Fluent

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Sci-fi Girl
    This is a freelance gig I have done for a Company (Advertising Agency), but I got scammed in the end. They paid me just half of the agreed value (beforehand) and I was stupid to trust them and give them the files before receiving the last half of the money. Anyway, it stays as my own work, in my portfolio, which makes me proud. I am not "officially" a Character Artist, but thanks to Reallusion's Character Creator, I am able to make realistic and high quality 3D Characters.
    Tony Hawk Animation Test

    This is an #animation exercise I have done for the sake of improving my keyframing skills (and it is also an assignment test I have done for a game studio I applied recently).

    Yes, I made all these animations manually, from scratch, in Motion Builder (using video references) and created a small cutscene in #unrealengine 5.3.

    I hope you enjoy it!

    Nidal Nijm Gameplay Animator Demo Reel

    This is a compilation of the best Gameplay Animations I have made in all these 14 years working as a Solo Game Developer and self taught 3D Animator.

    I hope you enjoy!

    The soundtrack is from the classic game Perfect Dark, Pelagic 2 Exploration by Grant Kirkhope.

    Nidal Nijm Cinematic Animator Demo Reel

    This is a compilation of the best Cinematic Animations I have made in all these 14 years working as a Solo Game Developer and self taught 3D Animator.

    I hope you enjoy!

    The soundtrack is from the classic game Turok 2 Seeds of Evil, the Port Of Adia by Darren Mitchell.

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