ABOUT I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning. I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes. I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya. PORTFOLIO Gameplay Animations: _Website not available. Sign in: https://www.twine.net/signup_ Cinematic Animations: _Website not available. Sign in: https://www.twine.net/signup_ Resume: _Website not available. Sign in: https://www.twine.net/signup_ TECHNICAL SKILLS & EXPERIENCE • Experience with Character Animations in MotionBuilder, Maya and 3dsMax • Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations • Experience with Keyframing, Facial and Lip-sync Animations • Experience with Rigging and Skinning in both 3dsmax and Maya • Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline • Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System) • Experience with Unity Engine (Animation System) • Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity • Experience with creating Gameplay Animations in Unreal and Unity • Experience with PC, Console and Mobile Game Development • Fluent in English, Arabic and Portuguese Languages GENERAL SKILLS • Multitasking Abilities • Excellent Communication Skills • Dependable and Responsible • Attention to Detail • Flexible and Adaptable • Ability to learn fast new technologies and pipelines • Never giving up whenever facing hardships EDUCATION • Colégio Osvaldo Cruz | Macapá - AP - Brazil High School Diploma - Feb 1999 - Dec 2001 • Escola de Artes Cândido Portinari | Macapá - AP - Brazil Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003 • Universidade Federal do Amapá | Macapá - AP - Brazil Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

nidalnijm

ABOUT I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning. I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes. I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya. PORTFOLIO Gameplay Animations: _Website not available. Sign in: https://www.twine.net/signup_ Cinematic Animations: _Website not available. Sign in: https://www.twine.net/signup_ Resume: _Website not available. Sign in: https://www.twine.net/signup_ TECHNICAL SKILLS & EXPERIENCE • Experience with Character Animations in MotionBuilder, Maya and 3dsMax • Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations • Experience with Keyframing, Facial and Lip-sync Animations • Experience with Rigging and Skinning in both 3dsmax and Maya • Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline • Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System) • Experience with Unity Engine (Animation System) • Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity • Experience with creating Gameplay Animations in Unreal and Unity • Experience with PC, Console and Mobile Game Development • Fluent in English, Arabic and Portuguese Languages GENERAL SKILLS • Multitasking Abilities • Excellent Communication Skills • Dependable and Responsible • Attention to Detail • Flexible and Adaptable • Ability to learn fast new technologies and pipelines • Never giving up whenever facing hardships EDUCATION • Colégio Osvaldo Cruz | Macapá - AP - Brazil High School Diploma - Feb 1999 - Dec 2001 • Escola de Artes Cândido Portinari | Macapá - AP - Brazil Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003 • Universidade Federal do Amapá | Macapá - AP - Brazil Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

Available to hire
credit-card $75 per day ($9.38 per hour)

ABOUT

I am a self-taught Character Animator, Solo Game Developer and Unreal Engine Generalist from Brazil, with almost 15 years of experience with 3D Animation. My animation skills range from Keyframing, to Motion Capture, Facial Animations, Gameplay Animations, Cinematics, Rigging and Skinning.

I have strong knowledge of the Unreal Engine Animation System (Animation Blueprints) and the Sequencer (Cutscenes). I also have good knowledge of the Unity Animation System (Mecanim) to set up both Gameplay Animations and Cutscenes.

I am proficient in Autodesk MotionBuilder, experienced in 3dsMax and Maya.

PORTFOLIO

Gameplay Animations: Website not available. Sign in: https://www.twine.net/signup
Cinematic Animations: Website not available. Sign in: https://www.twine.net/signup
Resume: Website not available. Sign in: https://www.twine.net/signup

TECHNICAL SKILLS & EXPERIENCE

• Experience with Character Animations in MotionBuilder, Maya and 3dsMax
• Experience with Motion Capturing, Cleaning, Reworking and Repurposing Recorded Animations
• Experience with Keyframing, Facial and Lip-sync Animations
• Experience with Rigging and Skinning in both 3dsmax and Maya
• Experience with the Maya/3dsmax/MotionBuilder to Unreal/Unity Animation Pipeline
• Experience with Unreal Engine 3, 4 and 5 (Blueprints Programming and Animation System)
• Experience with Unity Engine (Animation System)
• Experience with creating Cinematic Animations (Cutscenes) in Unreal and Unity
• Experience with creating Gameplay Animations in Unreal and Unity
• Experience with PC, Console and Mobile Game Development
• Fluent in English, Arabic and Portuguese Languages

GENERAL SKILLS

• Multitasking Abilities
• Excellent Communication Skills
• Dependable and Responsible
• Attention to Detail
• Flexible and Adaptable
• Ability to learn fast new technologies and pipelines
• Never giving up whenever facing hardships

EDUCATION

• Colégio Osvaldo Cruz | Macapá - AP - Brazil
High School Diploma - Feb 1999 - Dec 2001

• Escola de Artes Cândido Portinari | Macapá - AP - Brazil
Arts Degree, Hand Draw Class - Jan 2002 - Mar 2003

• Universidade Federal do Amapá | Macapá - AP - Brazil
Bachelor of Science, Mathematics - Feb 2002 - Dec 2006

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Skills

Lo
Logo
We
Web Design
Unreal Engine 4
Unreal Engine 3
Pr
Promo Video
See more

Experience Level

Logo
Expert
Web Design
Expert
Unreal Engine 4
Expert
Unreal Engine 3
Expert
Promo Video
Expert
Motion Graphic
Expert
MAXON Cinema 4D
Expert
3D Animation
Expert
Game Design
Expert
Flyer
Expert
Business Card
Expert
Branding
Expert
Banner
Expert
Autodesk Maya
Expert
Animation
Expert
Advert Design
Expert
Blender
Intermediate
MySQL
Intermediate
PHP
Intermediate
Unity
Intermediate
unity 3D
Intermediate
See more

Language

Arabic
Fluent
English
Fluent
Portuguese
Fluent

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Skills

Lo
Logo
We
Web Design
Unreal Engine 4
Unreal Engine 3
Pr
Promo Video
See more

Experience Level

Logo
Expert
Web Design
Expert
Unreal Engine 4
Expert
Unreal Engine 3
Expert
Promo Video
Expert
Motion Graphic
Expert
MAXON Cinema 4D
Expert
3D Animation
Expert
Game Design
Expert
Flyer
Expert
Business Card
Expert
Branding
Expert
Banner
Expert
Autodesk Maya
Expert
Animation
Expert
Advert Design
Expert
Blender
Intermediate
MySQL
Intermediate
PHP
Intermediate
Unity
Intermediate
unity 3D
Intermediate
See more

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