I am an experienced Matchmove Artist with strong problem-solving skills and a deep understanding of the VFX workflow. I specialize in accurate 3D camera and object tracking, match animation, and ensuring precise alignment with specifications such as focal length and lens distortion. I have a strong understanding of photography and the effects of different lenses on perspective, including anamorphic lens distortion.
I am skilled in creating CG cameras and layouts, conforming 3D cameras with set geometry in Maya, and animating objects including rigged geometry for match animation. I am familiar with on-set VFX requirements and matchmove pipelines, and have experience mentoring and guiding teams on best practices.
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