I am a Gameplay Programmer with 4+ years of Unreal Engine experience, specializing in Blueprint scripting, 3C systems, and technical asset integration. My background includes the development of the award-winning Steam title Blood Spear and my recent professional experience as a 3D Visual Developer at CORTEX PRODUCTIONS. I bridge the gap between artistic assets and functional gameplay logic, combining the rigorous C++ foundations of École 42 with the implementation expertise of ISART DIGITAL. Following my recent professional experience, I am now looking to focus exclusively on gameplay programming and am eager to apply my technical versatility to design, implement, and optimize robust and engaging gameplay systems. You can view my portfolio and projects here: _Website not available. Sign in: https://www.twine.net/signup_ I sincerely thank you, Traun Nils

Nils Traun

I am a Gameplay Programmer with 4+ years of Unreal Engine experience, specializing in Blueprint scripting, 3C systems, and technical asset integration. My background includes the development of the award-winning Steam title Blood Spear and my recent professional experience as a 3D Visual Developer at CORTEX PRODUCTIONS. I bridge the gap between artistic assets and functional gameplay logic, combining the rigorous C++ foundations of École 42 with the implementation expertise of ISART DIGITAL. Following my recent professional experience, I am now looking to focus exclusively on gameplay programming and am eager to apply my technical versatility to design, implement, and optimize robust and engaging gameplay systems. You can view my portfolio and projects here: _Website not available. Sign in: https://www.twine.net/signup_ I sincerely thank you, Traun Nils

Available to hire

I am a Gameplay Programmer with 4+ years of Unreal Engine experience, specializing in Blueprint scripting, 3C systems, and technical asset integration. My background includes the development of the award-winning Steam title Blood Spear and my recent professional experience as a 3D Visual Developer at CORTEX PRODUCTIONS. I bridge the gap between artistic assets and functional gameplay logic, combining the rigorous C++ foundations of École 42 with the implementation expertise of ISART DIGITAL. Following my recent professional experience, I am now looking to focus exclusively on gameplay programming and am eager to apply my technical versatility to design, implement, and optimize robust and engaging gameplay systems.
You can view my portfolio and projects here: Website not available. Sign in: https://www.twine.net/signup

I sincerely thank you,

Traun Nils

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Stage en Level Design at YouTouch
January 1, 2020 - January 1, 2020
Stage interne en Level Design; Implémentation des niveaux; Level design; Collaboration avec l'équipe de production; apprentissage de nouveaux niveaux; outils: Unreal Engine 5; prototypage et tests.
Game Designer & Programmer at IS ART DIGITAL
January 1, 2018 - January 1, 2021
Scripting; optimisation des performances du jeu; gestion de fonctionnalités clés; communication avec l'équipe YouTouch; Level Design; prototypage de jeux; travail sur l'IA (Behavior Trees) et gameplay avec Unreal Engine 5.
Independent / Freelance Developer
January 1, 2022 - December 31, 2025
Worked independently on projects; rapid acquisition of new programming languages; project management; debugging and testing; teamwork; algorithms and data structures.
3D Visual Developer at Profil Cortex Productions
January 1, 2024 - December 31, 2026
Interactive Unreal Engine projects; blueprint scripting and AI behaviour implementation; game play programming; optimization / performance profiling.
Game Designer at Blood Spear (IS ART)
January 1, 2020 - December 31, 2021
Scripting; game performance improvement; managing key features; communication with the team.
Level Design Intern at YOU TOUCH
January 1, 2020 - December 31, 2020
Level implementation; level design.

Education

Student in Programming at École 42
January 1, 2022 - January 1, 2025
Art Student at Academy of Applied Arts
January 1, 2017 - December 31, 2018
Game Design at ETPA
January 1, 2016 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    Blood Spear

    Duration : 1 year

    The Blood Spear has awoken and it wants blood. Lots of blood.
    Throw to impale and kill from afar, defeat powerful foes to absorb their lifeblood.
    Progress through grandiose environments and carry out your gruesome
    vengeance in this epic third-person action adventure.

    Credits :

    Game & Level Designer - VFX Artist : Clément DESCHAMPS
    Game Designer - Boss Scripter & Designer : Louis LANGLET
    3D Enviro/Props Artist : Quentin LE GOFF
    Game & Level Designer : Erwan MAUPAS
    3D Character Artist : Antoine RAMPALY
    3D Texture Artist - Tech Artist - Enviro/Props : Thibaut REIMEL
    3C & AI Designer - Scripter : Irwin SEGARANE
    3C & Game Designer - Scripter : Nils TRAUN
    Sound Design : music.play()

    95% of extremly positive reviews on Steam out of 1700+ reviews.