I am a Gameplay Programmer with 4+ years of Unreal Engine experience, specializing in Blueprint scripting, 3C systems, and technical asset integration. My background includes the development of the award-winning Steam title Blood Spear and my recent professional experience as a 3D Visual Developer at CORTEX PRODUCTIONS. I bridge the gap between artistic assets and functional gameplay logic, combining the rigorous C++ foundations of École 42 with the implementation expertise of ISART DIGITAL. Following my recent professional experience, I am now looking to focus exclusively on gameplay programming and am eager to apply my technical versatility to design, implement, and optimize robust and engaging gameplay systems.
You can view my portfolio and projects here: Website not available. Sign in: https://www.twine.net/signup
I sincerely thank you,
Traun Nils
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Duration : 1 year
The Blood Spear has awoken and it wants blood. Lots of blood.
Throw to impale and kill from afar, defeat powerful foes to absorb their lifeblood.
Progress through grandiose environments and carry out your gruesome
vengeance in this epic third-person action adventure.
Credits :
Game & Level Designer - VFX Artist : Clément DESCHAMPS
Game Designer - Boss Scripter & Designer : Louis LANGLET
3D Enviro/Props Artist : Quentin LE GOFF
Game & Level Designer : Erwan MAUPAS
3D Character Artist : Antoine RAMPALY
3D Texture Artist - Tech Artist - Enviro/Props : Thibaut REIMEL
3C & AI Designer - Scripter : Irwin SEGARANE
3C & Game Designer - Scripter : Nils TRAUN
Sound Design : music.play()
95% of extremly positive reviews on Steam out of 1700+ reviews.
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