I'm Nicholas Kelly, a mobile game developer specializing in Unity and C#. Over 2.5 years across idle, casual, and stealth-horror genres, I progressed from Junior to Head Developer at a small international studio, taking ownership of complex systems end-to-end. I thrive both solo and in small remote teams, from spec to shipped build, and I've integrated AI-assisted workflows (Claude Code, MCP) to scale solo productivity. I also have broad experience publishing across iOS and Android, porting PC-first codebases to mobile, and building robust server-authoritative economies and AI-driven gameplay systems. I enjoy turning ambitious ideas into shipped features and mentoring teammates to raise overall project quality.

Nicholas Kelly

I'm Nicholas Kelly, a mobile game developer specializing in Unity and C#. Over 2.5 years across idle, casual, and stealth-horror genres, I progressed from Junior to Head Developer at a small international studio, taking ownership of complex systems end-to-end. I thrive both solo and in small remote teams, from spec to shipped build, and I've integrated AI-assisted workflows (Claude Code, MCP) to scale solo productivity. I also have broad experience publishing across iOS and Android, porting PC-first codebases to mobile, and building robust server-authoritative economies and AI-driven gameplay systems. I enjoy turning ambitious ideas into shipped features and mentoring teammates to raise overall project quality.

Available to hire

I’m Nicholas Kelly, a mobile game developer specializing in Unity and C#. Over 2.5 years across idle, casual, and stealth-horror genres, I progressed from Junior to Head Developer at a small international studio, taking ownership of complex systems end-to-end. I thrive both solo and in small remote teams, from spec to shipped build, and I’ve integrated AI-assisted workflows (Claude Code, MCP) to scale solo productivity.

I also have broad experience publishing across iOS and Android, porting PC-first codebases to mobile, and building robust server-authoritative economies and AI-driven gameplay systems. I enjoy turning ambitious ideas into shipped features and mentoring teammates to raise overall project quality.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Head Developer at Netcreeper Media Limited — Mobile Games Studio
October 1, 2023 - April 1, 2026
Lead developer on The Crypt; designed and shipped dual-orientation UI, async calamities system, and server-authoritative economy features. Drove cross-platform publishing to Google Play and iOS TestFlight, migrated mobile port work, and built CI/CD pipelines. Rebuilt camera/scroll systems for smooth inertia and fixed production parallax and layout issues. Owned multiple features end-to-end from spec through to shipped builds and mentored junior developers.
Online English Teacher at Palfish, Engoo, Whales English (Remote)
December 1, 2017 - October 1, 2023
Delivered 1:1 online English instruction to a diverse student base (ages 4–60) with customized lesson plans and adaptive teaching approaches over a multi-year period.
Diving Instructor at Davey Jones Locker / Goodtime Adventures / Chic Diving (Koh Tao, Thailand)
November 1, 2012 - October 1, 2018
Instructed scuba diving across Koh Tao centers, advancing to Head Instructor and Manager; led safety protocols, certifications, and staff development.
Head Developer at Netcreeper Media Limited
October 1, 2023 - April 1, 2026
Lead developer on The Crypt, an idle dungeon-management mobile game, and contributor across the studio's Unity titles. Owned end-to-end features: dual-orientation UI across 8 scenes; async event/calamity system with weighted randomness; server-authoritative economy on Azure Functions/PlayFab; mobile porting from PC; refactored camera scroll with SmoothDamp inertia; resolved portrait-rotation bug; shipped to Google Play and TestFlight; implemented currency consolidation (Soul Stone) and progression changes; built and integrated AI architecture for a separate stealth-horror project (Stag); created Claude Code / MCP workflows for AI-assisted scene editing and tooling; led 30+ feature passes and maintained dev/log cadence.
Diving Instructor at Davey Jones Locker, Goodtime Adventures, Chic Diving (Koh Tao, Thailand)
November 1, 2012 - October 1, 2018
Six years instructing scuba diving across three Koh Tao dive centres; progressed to Head Instructor and Manager at Chic Diving. PADI MSDT #334351 with multiple specialty instructor certifications.

Education

BSc (Hons) Computing at University of Gloucestershire
January 1, 2010 - January 1, 2013
TEFL Online Graduate, 150-hour course at TEFL Online
January 1, 2018 - January 1, 2018

Qualifications

TEFL Online Graduate
January 1, 2018 - April 27, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
See more