I’m Nicholas Kelly, a mobile game developer specializing in Unity and C#. Over 2.5 years across idle, casual, and stealth-horror genres, I progressed from Junior to Head Developer at a small international studio, taking ownership of complex systems end-to-end. I thrive both solo and in small remote teams, from spec to shipped build, and I’ve integrated AI-assisted workflows (Claude Code, MCP) to scale solo productivity.
I also have broad experience publishing across iOS and Android, porting PC-first codebases to mobile, and building robust server-authoritative economies and AI-driven gameplay systems. I enjoy turning ambitious ideas into shipped features and mentoring teammates to raise overall project quality.
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