Nicholas Kelly
I'm Nicholas Kelly, a mobile game developer specializing in Unity and C.
About
I’m Nicholas Kelly, a mobile game developer specializing in Unity and C#. Over 2.5 years across idle, casual, and stealth-horror genres, I progressed from Junior to Head Developer at a small international studio, taking ownership of complex systems end-to-end. I thrive both solo and in small remote teams, from spec to shipped build, and I’ve integrated AI-assisted workflows (Claude Code, MCP) to scale solo productivity.
I also have broad experience publishing across iOS and Android, porting PC-first codebases to mobile, and building robust server-authoritative economies and AI-driven gameplay systems. I enjoy turning ambitious ideas into shipped features and mentoring teammates to raise overall project quality.
- 13 years' experience
- Joined April 2026
Skills· 14
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
Work experience· 5 roles
Lead developer on The Crypt, an idle dungeon-management mobile game, and contributor across the studio's Unity titles. Owned end-to-end features: dual-orientation UI across 8 scenes; async event/calamity system with weighted randomness; server-authoritative economy on Azure Functions/PlayFab; mobile porting from PC; refactored camera scroll with SmoothDamp inertia; resolved portrait-rotation bug; shipped to Google Play and TestFlight; implemented currency consolidation (Soul Stone) and progression changes; built and integrated AI architecture for a separate stealth-horror project (Stag); created Claude Code / MCP workflows for AI-assisted scene editing and tooling; led 30+ feature passes and maintained dev/log cadence.
Lead developer on The Crypt; designed and shipped dual-orientation UI, async calamities system, and server-authoritative economy features. Drove cross-platform publishing to Google Play and iOS TestFlight, migrated mobile port work, and built CI/CD pipelines. Rebuilt camera/scroll systems for smooth inertia and fixed production parallax and layout issues. Owned multiple features end-to-end from spec through to shipped builds and mentored junior developers.
Delivered 1:1 online English instruction to a diverse student base (ages 4–60) with customized lesson plans and adaptive teaching approaches over a multi-year period.
Education
Certifications and awards
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