I'm Jason Eldred, a Technical Designer blending digital game design with hardware prototyping to create immersive, interactive experiences. I thrive in multidisciplinary teams, rapid prototyping, and refining concepts from idea to tangible product. My background spans AAA work with Naughty Dog, DigiPen projects, and independent hardware endeavors. I build tools, script gameplay, and prototype custom hardware, always aiming to fuse technical rigor with creative exploration. I’m excited to join a collaborative team that values bold ideas and practical execution.

Jason Eldred

I'm Jason Eldred, a Technical Designer blending digital game design with hardware prototyping to create immersive, interactive experiences. I thrive in multidisciplinary teams, rapid prototyping, and refining concepts from idea to tangible product. My background spans AAA work with Naughty Dog, DigiPen projects, and independent hardware endeavors. I build tools, script gameplay, and prototype custom hardware, always aiming to fuse technical rigor with creative exploration. I’m excited to join a collaborative team that values bold ideas and practical execution.

Available to hire

I’m Jason Eldred, a Technical Designer blending digital game design with hardware prototyping to create immersive, interactive experiences. I thrive in multidisciplinary teams, rapid prototyping, and refining concepts from idea to tangible product.

My background spans AAA work with Naughty Dog, DigiPen projects, and independent hardware endeavors. I build tools, script gameplay, and prototype custom hardware, always aiming to fuse technical rigor with creative exploration. I’m excited to join a collaborative team that values bold ideas and practical execution.

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Language

English
Fluent

Work Experience

Co-Creator at The Puzzalarium / Parlour Nouveau
March 1, 2025 - June 1, 2025
Lead Game Design & Custom Hardware Design for a score-based puzzle & poker experience played on a hand-crafted wooden table with integrated electronics.
US Technical Lead at TK-USA
August 1, 2020 - September 1, 2023
Designed and prototyped devices for quadriplegics, collaborated on manufacturing and files, and programmed a touch grid on a flexible PCB with saliva-resistant detection algorithms; served as primary liaison for clients and stakeholders.
Game Designer (Scripter) at Naughty Dog (Yoh Services) – The Last of Us Part II
November 1, 2018 - May 1, 2020
Technical design and scripting for new systems aimed at lifelike buddy behaviors, contextual gestures, and NPC exploration; authored and supported animator-friendly tagging systems and mission/story logic.
Puzzle & Experience Designer at Epic Team Adventures
May 1, 2016 - September 1, 2016
Rapid puzzle design and prototyping for tech-heavy escape rooms (RFID, Arduino, servers); iterated for beginner to advanced solv ers; authored player-facing interfaces in Unity.

Education

BA: Game Design at DigiPen Institute of Technology
January 11, 2030 - January 1, 2018
BA: English(Creative Writing) at San Francisco State University
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education