Hi, I’m Charles R Reid, a creative director and motion designer with 20+ years of experience guiding multidisciplinary teams across entertainment, gaming, and branded content. I thrive on building collaborative teams, simplifying complex workflows, and delivering visually compelling experiences that balance art with business goals. I’m a lifelong learner who listens as much as I speak, stays humble, and helps my teams own their work and grow.

Charles R Reid

Hi, I’m Charles R Reid, a creative director and motion designer with 20+ years of experience guiding multidisciplinary teams across entertainment, gaming, and branded content. I thrive on building collaborative teams, simplifying complex workflows, and delivering visually compelling experiences that balance art with business goals. I’m a lifelong learner who listens as much as I speak, stays humble, and helps my teams own their work and grow.

Available to hire

Hi, I’m Charles R Reid, a creative director and motion designer with 20+ years of experience guiding multidisciplinary teams across entertainment, gaming, and branded content. I thrive on building collaborative teams, simplifying complex workflows, and delivering visually compelling experiences that balance art with business goals. I’m a lifelong learner who listens as much as I speak, stays humble, and helps my teams own their work and grow.

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Language

English
Fluent

Work Experience

Creative Director, Design + Motion Specialist at Las Vegas Sands Corp.
October 1, 2025 - October 24, 2025
Led a team of five senior animators to produce 2D and 3D animations for more than 15 live-dealer casino games. Collaborated with broadcast, product, server, and client teams to ensure seamless integration and engaging visual experiences. Initiated systemic pipeline improvements across multi-disciplinary teams to increase efficiency and elevate product quality.
Lead Compositor at Bento Box Ent.
June 1, 2022 - October 24, 2025
Designed high-quality visual effects and compositing for major animated series on Disney, FOX, IFC, Netflix, Apple TV, and Hulu.
Creative Director at Thrust Interactive
June 1, 2020 - October 24, 2025
Managed a team of 3-5 designers in mobile app/game production; Created and directed the SBIR grant-awarded mobile game Hemonauts in partnership with NIH, Georgia Tech, and Children’s Healthcare of Atlanta; Reimagined and directed the redesign of the gamified health app Treks, earning the 2020 Georgia Healthcare Innovation Challenge award; Developed concept art, illustrations, and motion samples to visualize gameplay and attract clients.
Chief Creative Officer at Blueboard Media
February 1, 2018 - October 24, 2025
Developed Captionable, a social game platform evolving across native apps, iMessage, and web. Led creative development of branded campaigns, including a UEFA Champions League game with Coca-Cola; Solely created and managed Facebook campaigns with analytics; Managed influencers to enrich community engagement.
Lead Compositor at Bento Box Ent.
August 1, 2014 - October 24, 2025
Designed high-quality visual effects and compositing for major animated series on Disney, FOX, IFC, Netflix, Apple TV, and Hulu.
Creative Director at Thrust Interactive
September 1, 2012 - October 24, 2025
Reimagined and directed mobile app/game concepts, visual direction, and motion design for campaigns and products.
Creative Director at F-52 Sports
August 1, 2012 - October 24, 2025
Developed branding guidelines and design systems for F-52 Fantasy Sports and its inaugural game, Starting Lineup; Led UX design across app, web, and print; Collaborated with marketing to align design, branding, and product goals into a cohesive visual strategy.
Director of Creative & Game Design at Zobee & Fantasy Coach
May 1, 2012 - October 24, 2025
Designed and produced Facebook games from concept to completion, including UI/UX, graphics, sound design, and animation; Led visual design and user experience for Zobee Sports Football and Zobee Sports March Madness; Managed and optimized Facebook marketing campaigns; Developed wireframes and gameplay flows; Created prototype games and pitch materials for major brand partnerships including the Discovery Channel and Weather Channel.
Animation/Art Director at Menue Americas Corporation
October 1, 2011 - October 24, 2025
Led animation and UI/UX design for Facebook games including Zombie Mosh and Roman Taxi; Developed marketing graphic packages, crafted copy, and contributed to pitches for new apps and game concepts.
Animator & Designer at Xeko
September 1, 2010 - October 24, 2025
Animated virtual characters and mini-games for Xeko, a browser-based virtual world; Designed and refined UX/UI elements for the Xeko website; Created graphics and promotional materials to support marketing campaigns and community outreach initiatives.
Graphic Designer at Sorbtech and EcoDiscoveries
April 1, 2010 - October 24, 2025
Delivered graphic design solutions for EcoDiscoveries’ products; Designed product labels, email campaigns, promotional materials, and full catalog layouts; Created animated logos and digital assets to enhance brand identity and engagement across web and social platforms.
Art Director at Animation Dynamics Inc.
June 1, 2007 - October 24, 2025
Led all 2D design, motion graphics, storyboarding, concept development, illustration, and final compositing for broadcast, web, marketing videos, and interactive experiences; Provided 3D modeling, texturing, and animation support; Collaborated with Intel, Nike, and the Oregon Lottery; Managed client pitches and internal creative reviews.

Education

B.S. Media Arts & Animation at Art Institute of Pittsburgh
January 11, 2030 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet