Hi, I'm Olivia Keller—a passionate animator with seven years of experience bringing characters to life through thorough rigging, expressive motion, and collaborative workflows. I enjoy partnering with multidisciplinary teams to iterate from concept art to polished animation, exploring a range of styles and platforms, especially Blender, Maya, and Unreal Engine. I thrive in both independent projects and studio environments, value constructive feedback, and am always eager to learn new skills, refine pipelines, and contribute to engaging stories through animation, concept art, and assets.

Olivia Keller

Hi, I'm Olivia Keller—a passionate animator with seven years of experience bringing characters to life through thorough rigging, expressive motion, and collaborative workflows. I enjoy partnering with multidisciplinary teams to iterate from concept art to polished animation, exploring a range of styles and platforms, especially Blender, Maya, and Unreal Engine. I thrive in both independent projects and studio environments, value constructive feedback, and am always eager to learn new skills, refine pipelines, and contribute to engaging stories through animation, concept art, and assets.

Available to hire

Hi, I’m Olivia Keller—a passionate animator with seven years of experience bringing characters to life through thorough rigging, expressive motion, and collaborative workflows. I enjoy partnering with multidisciplinary teams to iterate from concept art to polished animation, exploring a range of styles and platforms, especially Blender, Maya, and Unreal Engine.

I thrive in both independent projects and studio environments, value constructive feedback, and am always eager to learn new skills, refine pipelines, and contribute to engaging stories through animation, concept art, and assets.

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Language

English
Fluent

Work Experience

Animator at Penumbra Inc.
November 1, 2018 - November 1, 2024
Delivered character and prop animation in various styles. Reviewed character rigs with Lead Animator and Technical Artist. Utilized game engines to implement animated assets. Worked with other disciplines to gather feedback and troubleshoot. Rigged minor characters for animation. Brainstormed game designs and presented to team.
Contract Animator at Independent Project: Tornado Tower
January 1, 2017 - December 31, 2018
Delivered animation, 3D models, and concept art for a VR third-person side-scrolling platformer made in Unreal Engine 4 for the Oculus. Collaborated with developers to create cohesive story, aesthetics, and game mechanics.
Animator at San Jose State University (CurioMatic)
June 1, 2025 - November 1, 2025
Delivered animations for multiple characters in Blender. Attended weekly review sessions to give and receive critiques. Adhered to established style and pipeline. Demo Reel: oliviakeller.net

Education

Bachelor of Fine Arts in Animation/Illustration at San Jose State University
January 11, 2030 - January 1, 2018

Qualifications

Bachelor of Fine Arts in Animation/Illustration
January 11, 2030 - January 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education