Game developer and software architect with 10 years of experience building Unity titles and tools. Led the UI systems development for Raid: Shadow Legends - a mid-core game with 60M+ downloads and 2.6M+ ratings averaging 4.6★. Designed and implemented architectures for a number of shipped games and open-source SDKs, building a track record of systems that scale with both player counts and team sizes. Full-stack developer with a master’s in computer science, comfortable building both performant Unity clients and secure backend servers. I define the tech stack and architecture around game design requirements, use AI agents to move quickly on repetitive work, and write code the old way when the problem calls for it. Looking to join a team of gamedev professionals to build high-quality products and grow together.
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