Game developer and software architect with 10 years of experience building Unity titles and tools. Led the UI systems development for Raid: Shadow Legends - a mid-core game with 60M+ downloads and 2.6M+ ratings averaging 4.6★. Designed and implemented architectures for a number of shipped games and open-source SDKs, building a track record of systems that scale with both player counts and team sizes. Full-stack developer with a master's in computer science, comfortable building both performant Unity clients and secure backend servers. I define the tech stack and architecture around game design requirements, use AI agents to move quickly on repetitive work, and write code the old way when the problem calls for it. Looking to join a team of gamedev professionals to build high-quality products and grow together.

Oleksandr Nelipa

Game developer and software architect with 10 years of experience building Unity titles and tools. Led the UI systems development for Raid: Shadow Legends - a mid-core game with 60M+ downloads and 2.6M+ ratings averaging 4.6★. Designed and implemented architectures for a number of shipped games and open-source SDKs, building a track record of systems that scale with both player counts and team sizes. Full-stack developer with a master's in computer science, comfortable building both performant Unity clients and secure backend servers. I define the tech stack and architecture around game design requirements, use AI agents to move quickly on repetitive work, and write code the old way when the problem calls for it. Looking to join a team of gamedev professionals to build high-quality products and grow together.

Available to hire

Game developer and software architect with 10 years of experience building Unity titles and tools. Led the UI systems development for Raid: Shadow Legends - a mid-core game with 60M+ downloads and 2.6M+ ratings averaging 4.6★. Designed and implemented architectures for a number of shipped games and open-source SDKs, building a track record of systems that scale with both player counts and team sizes. Full-stack developer with a master’s in computer science, comfortable building both performant Unity clients and secure backend servers. I define the tech stack and architecture around game design requirements, use AI agents to move quickly on repetitive work, and write code the old way when the problem calls for it. Looking to join a team of gamedev professionals to build high-quality products and grow together.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior Gameplay Developer at Ever
November 1, 2025 - April 1, 2026
Designed and implemented real-time multiplayer gameplay features for a mobile game using Photon Fusion. Collaborated with cross-functional teams to deliver core mechanics, optimize performance, and iterate on gameplay systems.
Senior Software Engineer at Play Motional
July 1, 2025 - November 1, 2025
Built gameplay features and internal tools for Tower King, launched to 100K downloads with a 4.5★ rating across 5K reviews.
Principal Software Engineer at Chain Safe Systems
March 1, 2023 - January 1, 2025
Redesigned the Web3 Unity SDK architecture, delivering major 3.0 release with modular, extendable components; developed six Unity demo projects showing on-chain game mechanics; integrated advanced Web3 features, including EVM wallet support and smart contract abstractions; maintained a sub-5% bug-report ratio through automated CI/CD pipelines.
Senior Unity Developer at Whimsy Games
November 1, 2021 - October 1, 2022
Provided accurate development estimates for 20+ client projects; optimized planning and delivery schedules; advised cross-functional teams on Unity best practices, instituting coding standards that reduced rework by 15%.
Unity Developer at Black Tower Basement
February 1, 2020 - April 1, 2021
Helped launch Greed Seven on Steam, achieving 77% 'Mostly Positive' reviews and 4,100+ followers. Analyzed and refactored a chaotic codebase into structured, maintainable modules. Practiced ECS approach in Unity. Collaborated with a 10-person indie team, delivering key gameplay features and enhancing overall code quality and performance.
Indie Developer at Self-Employed
January 1, 2016 - October 1, 2018
Improved game development and design skills while independently exploring diverse game concepts and technologies. Created Ghost Rider, a meditative arcade racing game (media available in portfolio), focusing on minimalist visuals and soothing gameplay loops.
Unity Developer at Plarium
January 1, 2016 - October 1, 2018
Contributed to a mid-core mobile title that earned 2,600,000+ ratings at a 4.6★ average and over 60,000,000 downloads. Led end-to-end design and implementation of the game's UI system. Mentored three junior developers, boosting team efficiency and code quality.

Education

Master's Degree in Computer Science at Kharkiv National University of Radio Electronics
January 1, 2012 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment