I am Omid Nejadnik, a multidisciplinary 3D asset production supervisor with 19+ years in the CGI industry. I have led asset operations, managed both in-house and outsourced teams to deliver thousands of assets in fast-moving environments, from pre-production to QC’d implementations for service and IP productions. I excel at building and mentoring cross-functional teams, coordinating complex task dependencies, defining KPIs, and implementing robust project systems like Shotgun, Notion, Asana and Trello. I am skilled at asset breakdown and reuse planning, localization support, documentation and launch notes, and connecting creative and technical teams to build scalable systems and automations.

Omid Nejadnik

I am Omid Nejadnik, a multidisciplinary 3D asset production supervisor with 19+ years in the CGI industry. I have led asset operations, managed both in-house and outsourced teams to deliver thousands of assets in fast-moving environments, from pre-production to QC’d implementations for service and IP productions. I excel at building and mentoring cross-functional teams, coordinating complex task dependencies, defining KPIs, and implementing robust project systems like Shotgun, Notion, Asana and Trello. I am skilled at asset breakdown and reuse planning, localization support, documentation and launch notes, and connecting creative and technical teams to build scalable systems and automations.

Available to hire

I am Omid Nejadnik, a multidisciplinary 3D asset production supervisor with 19+ years in the CGI industry. I have led asset operations, managed both in-house and outsourced teams to deliver thousands of assets in fast-moving environments, from pre-production to QC’d implementations for service and IP productions.

I excel at building and mentoring cross-functional teams, coordinating complex task dependencies, defining KPIs, and implementing robust project systems like Shotgun, Notion, Asana and Trello. I am skilled at asset breakdown and reuse planning, localization support, documentation and launch notes, and connecting creative and technical teams to build scalable systems and automations.

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Language

English
Advanced

Work Experience

Lead Layout Artist at DigicPictures
October 1, 2025 - Present
Leading rough layout team, overseeing layout process from delivered assets and editorials to published QCed sequences.
Video Game Tools and Environment Lecturer at Pulse College
September 1, 2025 - Present
Teaching environment development and hard surface modeling to 3rd-year students.
Layout Supervisor at Ink&Ling t / Anima
January 1, 2025 - Present
supervising layout team, documentation, onboarding new hires, task tracking, Maya tool development.
Layout Supervisor at Giant Animation
January 1, 2023 - December 31, 2024
Animated short and series; supervised two teams of 15 remote artists; delivered 240+ minutes of shorts; collaborated with producers, PMs and HODs; partnered with TDs; developed efficient sequence workflows.
CG Asset Lead at Brown Bag Films
January 1, 2020 - January 1, 2023
Led asset operations creating over 5,000 QCed assets for Apple TV+ animated shows; identified problems and contributed to solutions, reducing file load time by 40% for Layout and Blocking; regular communication with internal and overseas asset teams.
Senior Layout & Previz Artist at Brown Bag Films
January 1, 2017 - January 1, 2020
Disney and Netflix shows; led two remote teams of 15 artists; delivered 240+ minutes of shorts; collaborated with producers, PMs and HODs; improved workflows and created custom Shotgun dashboards for real-time task tracking.
Senior Asset Artist at Al Zahra VFX Studio
January 1, 2015 - January 1, 2017
VFX feature films; asset development and shading.
Shading and Lighting Lead at IranNovin Ad Agency
January 1, 2014 - January 1, 2015
Shading and lighting for TV commercials; overseeing lighting pipelines.
TV C Environment Artist at ALM Animation Studio
January 1, 2009 - January 1, 2014
Environment artist for TV series and productions; R&D phase for developing Android games in Unity; earlier CG work; educational animated series and 2D features.
R&D / Android Games Developer at Freelance / Various
January 1, 2006 - January 1, 2009
R&D phase for developing Android games in Unity; early CG experience; educational animated series and a 2D animated feature.

Education

Creative Leadership PG Dip at Technological University Dublin
January 11, 2030 - January 1, 2020
Innovation and Enterprise Development PG Cert at Trinity College Dublin
January 11, 2030 - January 1, 2025

Qualifications

Professional Scrum Master (PSM I) Certification
January 11, 2030 - September 1, 2025
Innovation and Enterprise Development PG Cert
January 11, 2030 - January 1, 2025
Creative Leadership PG Dip
January 11, 2030 - January 1, 2020

Industry Experience

Media & Entertainment, Gaming, Education