I am a highly motivated CG Artist with 15 years of experience in both traditional and digital media. I have an excellent work ethic and the ability to effectively manage creative projects for high-profile clients. I lead a team of artists, define the commercial visual style, and oversee the production of all visual materials throughout development. I excel in character design, color theory, layout and shape language. I have strong time management and communication skills, and I am a problem solver, fast learner, and an organized individual. I am receptive to critiques and able to adapt to and develop new techniques.

Onder Yetiskin

I am a highly motivated CG Artist with 15 years of experience in both traditional and digital media. I have an excellent work ethic and the ability to effectively manage creative projects for high-profile clients. I lead a team of artists, define the commercial visual style, and oversee the production of all visual materials throughout development. I excel in character design, color theory, layout and shape language. I have strong time management and communication skills, and I am a problem solver, fast learner, and an organized individual. I am receptive to critiques and able to adapt to and develop new techniques.

Available to hire

I am a highly motivated CG Artist with 15 years of experience in both traditional and digital media. I have an excellent work ethic and the ability to effectively manage creative projects for high-profile clients.

I lead a team of artists, define the commercial visual style, and oversee the production of all visual materials throughout development. I excel in character design, color theory, layout and shape language. I have strong time management and communication skills, and I am a problem solver, fast learner, and an organized individual. I am receptive to critiques and able to adapt to and develop new techniques.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Work Experience

Unreal Artist: Environment, Modeling, Light, Shader at The Third Floor
January 1, 2022 - January 1, 2023
Work on Unreal environments, create and texture buildings, assist with existing assets, develop original architecture and assets, and oversee production of visual materials throughout development.
Unreal Artist / Environment Artist at Zoic Studios
January 1, 2021 - January 1, 2022
Partner with engineering and design teams to define and develop prototypes and polished content in Unreal, VR Shell, and proprietary VR world-building tools; oversee layout, implementation and optimization of environment and interactive objects; outline asset authoring guidelines and pipeline; collaborate with engineers and technical artists to inform asset creation pipelines; optimize assets (topology, draw calls, texture baking, etc.).
3D Modeler, Texture and Light Artist at Pixomondo
January 1, 2017 - January 1, 2021
Built 3D characters, creatures, and environments; collaborated to establish production and pipeline standards across UV layout, blend-shapes, texturing, and look development; contributed to multiple projects (e.g., Westworld, Day Shift, Winning Time HBO, Lost In Space, Orville 3, Ludwig S2, Star Trek Picard, Star Trek: Short Treks, Game of Thrones, The Orville, Jurassic World Live Tour, Tom and Jerry).
3D Generalist / Motion Graphic Artist at Westwood Production
January 1, 2011 - January 1, 2016
Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.
Senior Art Director / Motion Graphic Artist / 3D Generalist at Imaj Post Production
January 1, 2001 - January 1, 2010
Designed and produced on-screen broadcast graphics; rotoscoping, keying, tracking, and compositing; art direction for a variety of commercial and film projects.

Education

Certificate Program in Modeling, Character Rigging, Animation, Shading, Lighting and Rendering at Academy of Entertainment at Santa Monica College
January 1, 2014 - January 1, 2016
Bachelor of Fine Arts at Ataturk University
January 1, 1996 - January 1, 2001

Qualifications

Certificate Program in Modeling, Character Rigging, Animation, Shading, Lighting and Rendering
January 1, 2014 - January 1, 2016
Bachelor of Fine Arts
January 1, 1996 - January 1, 2001

Industry Experience

Media & Entertainment, Software & Internet