Hi, I'm Adriano Valle Hernandez, a multidisciplinary game designer and engineer with 10+ years of experience crafting immersive gameplay systems, slick mechanics, and stylized player experiences. I lead and collaborate across cross-functional teams in fast-paced environments. I'm known for delivering thoughtful, actionable feedback, aligning scope with vision, and elevating team culture with energy, humor, and community-mindedness. I'm adept at designing juicy, compelling content, building logic-based systems, and prototyping mechanics rooted in player-centric design. I enjoy mentoring teammates, balancing creative ambition with feasibility, and translating design briefs into polished experiences across mobile, console, and PC platforms.

Adriano Valle Hernandez

Hi, I'm Adriano Valle Hernandez, a multidisciplinary game designer and engineer with 10+ years of experience crafting immersive gameplay systems, slick mechanics, and stylized player experiences. I lead and collaborate across cross-functional teams in fast-paced environments. I'm known for delivering thoughtful, actionable feedback, aligning scope with vision, and elevating team culture with energy, humor, and community-mindedness. I'm adept at designing juicy, compelling content, building logic-based systems, and prototyping mechanics rooted in player-centric design. I enjoy mentoring teammates, balancing creative ambition with feasibility, and translating design briefs into polished experiences across mobile, console, and PC platforms.

Available to hire

Hi, I’m Adriano Valle Hernandez, a multidisciplinary game designer and engineer with 10+ years of experience crafting immersive gameplay systems, slick mechanics, and stylized player experiences. I lead and collaborate across cross-functional teams in fast-paced environments. I’m known for delivering thoughtful, actionable feedback, aligning scope with vision, and elevating team culture with energy, humor, and community-mindedness.

I’m adept at designing juicy, compelling content, building logic-based systems, and prototyping mechanics rooted in player-centric design. I enjoy mentoring teammates, balancing creative ambition with feasibility, and translating design briefs into polished experiences across mobile, console, and PC platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Unity Engineer at Peloton Interactive
August 1, 2024 - July 1, 2025
Developed core systems and led feature prototyping for Peloton’s unreleased next-gen gamified fitness virtual cycling experience, including networking logic, avatar customization, and dynamic music for workouts. Built foundational systems to support multiple prototypes and defined cross-functional workflows that streamlined delivery across engineering, design, and art teams. Fostered cross-functional collaboration by play-testing builds, asking critical design questions, and aligning scope with evolving goals. Translated design briefs into playable prototypes, introducing additional gameplay enhancements with the blessing of Game Design. Served as a key contributor on Peloton's 2024 Hackathon project, integrating player feedback mechanics, UI/UX design and implementation, music and audio feedback systems, animation triggers, and more.
Founder / Creative Director / Game Designer & Developer at ORCPUNK
December 1, 2017 - Present
Founded and led ORCPUNK, a collaborative indie game studio responsible for full-cycle development from concept and narrative design to programming, art direction, and publishing. Directed design and technical development across multiple titles with distinctive aesthetics and mechanics. Shipped Hip-Hop On The Rocks, a music-themed trivia game for iOS/Android; oversaw development, UI design, and publishing pipeline. Designed and developed Into the Dark, a tactical rogue-like with chess-inspired combat, modular encounter logic, and narrative world-building. Authored gameplay systems, branching world structures, and internal documentation for team implementation. Balanced vision with feasibility while maintaining clear communication with contributors and stakeholders.
Unity Engineer (Contractor) at Peloton
August 1, 2023 - July 1, 2024
Built and tested gameplay prototypes exploring new mechanics for future product development. Partnered with multidisciplinary teams to translate creative concepts into functional game features. Integrated foundational multiplayer components to support a gamified cycling experience in early-stage development across various products. Participated in code reviews to uphold quality standards and maintain codebase understanding.
Unity Engineer at Remote Control Technology
February 1, 2022 - June 1, 2023
Collaborated on the development of Lanebreak Tread, Peloton’s gamified treadmill product, contributing from prototype stage through launch. Co-developed multiple game prototypes within a small, agile team; one concept was greenlit and transitioned into full production. Refactored core systems to support dual titles within a unified codebase, improving maintainability and scalability. Enhanced Lanebreak Bike by implementing accessibility features and gameplay filters to improve UX for diverse player profiles.
Unity Game Developer at Juncture Media
October 1, 2016 - October 1, 2017
Core team member on AVARIAvs, a competitive PvP tactical JRPG, developing level structure systems, camera/event logic, and gameplay event triggers. Collaborated with the writer to implement narrative gameplay across game levels and scenes, integrate lore and NPC dialogue, and wire up story-driven gameplay elements.

Education

Bachelor’s Degree in Fine and Studio Arts at Pratt Institute
January 11, 2030 - December 15, 2025
Certificate in Front-End Web Development at General Assembly
January 11, 2030 - December 15, 2025
Bachelor's Degree in Fine and Studio Arts at Pratt Institute
January 11, 2030 - January 20, 2026
Certificate in Front-End Web Development at General Assembly
January 11, 2030 - January 20, 2026
Bachelor’s Degree in Fine and Studio Arts at Pratt Institute
January 11, 2030 - January 20, 2026
Certificate in Front-End Web Development at General Assembly
January 11, 2030 - January 20, 2026

Qualifications

Bachelor’s Degree in Fine and Studio Arts
January 11, 2030 - December 15, 2025
Front-End Web Development Certificate
January 11, 2030 - December 15, 2025
Certificate in Front-End Web Development
January 11, 2030 - January 20, 2026
Certificate in Front-End Web Development
January 11, 2030 - January 20, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet