Hello, I’m Omur, a dedicated game programmer and designer based in the Netherlands. Specialising in the development of mobile games; including casual, hyper-casual, arcade, and puzzle genres. I am proficient in C#, Java, and Unity. My recent notable contributions include the development of acclaimed titles such as Cut The Rope Remastered and My Tamagotchi Forever. My experience spans a variety of projects, from prototyping puzzles and clicker games to developing platformers and turn-based RPGs. I excel in UI design, editor scripting, and event system programming, emphasising clean code, adherence to best practices, and the application of design patterns. My comprehensive skills also extend to game design, where I have effectively formulated game mechanics and gauging on players’ experiences. I am confident at refining existing systems and innovating new concepts to elevate gameplay and engagement.

Ömür Can Güngören

Hello, I’m Omur, a dedicated game programmer and designer based in the Netherlands. Specialising in the development of mobile games; including casual, hyper-casual, arcade, and puzzle genres. I am proficient in C#, Java, and Unity. My recent notable contributions include the development of acclaimed titles such as Cut The Rope Remastered and My Tamagotchi Forever. My experience spans a variety of projects, from prototyping puzzles and clicker games to developing platformers and turn-based RPGs. I excel in UI design, editor scripting, and event system programming, emphasising clean code, adherence to best practices, and the application of design patterns. My comprehensive skills also extend to game design, where I have effectively formulated game mechanics and gauging on players’ experiences. I am confident at refining existing systems and innovating new concepts to elevate gameplay and engagement.

Available to hire

Hello, I’m Omur, a dedicated game programmer and designer based in the Netherlands. Specialising in the development of mobile games; including casual, hyper-casual, arcade, and puzzle genres. I am proficient in C#, Java, and Unity. My recent notable contributions include the development of acclaimed titles such as Cut The Rope Remastered and My Tamagotchi Forever. My experience spans a variety of projects, from prototyping puzzles and clicker games to developing platformers and turn-based RPGs. I excel in UI design, editor scripting, and event system programming, emphasising clean code, adherence to best practices, and the application of design patterns. My comprehensive skills also extend to game design, where I have effectively formulated game mechanics and gauging on players’ experiences. I am confident at refining existing systems and innovating new concepts to elevate gameplay and engagement.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Turkish
Fluent

Work Experience

LiveOps Developer at Paladin Studios
November 1, 2021 - May 31, 2024
Worked on the ideation team and prototyping for business development RFPs. Developed post-launch content updates for the popular Apple Arcade title Cut The Rope Remastered, including new gameplay features, backend and editor tools, the board game feature, and an automation system to cycle through event updates without requiring new versions. Managed analytics according to Apple Arcade’s requirements. Created the Retail Demo version of the game. Maintained and improved the live mobile game My Tamagotchi Forever with various content and seasonal updates, integrating F2P elements such as In-App Purchases, Mobile Ads, and AR SDKs. Developed automation systems for event updates and implemented a collection feature tracking player statistics for completion.
LiveOps Developer at Paladin Studios
November 1, 2021 - May 31, 2024
Worked on the ideation team and prototyping for business development RFPs. Developed the post launch content updates for the popular Apple Arcade title Cut The Rope Remastered. Worked on various content and seasonal updates, including new gameplay features, backend and editor tools, board game feature, and automation system to cycle through event updates. Managed analytics considering Apple Arcade's requirements and created the Retail Demo version of the game. Maintained and improved the live mobile game My Tamagotchi Forever, working on content and seasonal updates, F2P elements such as In-App Purchases, Mobile Ads, and SDKs like AR. Developed automation system for event updates and implemented the Collection feature tracking player statistics.
Unity Developer at Altered Gene
January 1, 2021 - March 31, 2021
Prototyped and developed an unannounced game title. Developed character controller with State-Machine Behaviour (SMB), custom input system, and implemented Inverse Kinematics (IK) for character controls and multi-layered model animations with blending and scripts. Developed custom audio and particle system manager tools using a generic object pool.
Unity Developer at Altered Gene
January 1, 2021 - March 31, 2021
Prototyped and developed an unannounced game title. Developed character controller with State-Machine Behaviour (SMB), custom Input System, and implemented Inverse Kinematics (IK) for character controls and animations. Managed multi-layered character model animations with blending and scripting. Developed custom audio and particle system manager tools using a custom generic object pool as a base.
Unity Developer at Fun Dreams
July 1, 2020 - January 31, 2021
Developed and prototyped hyper-casual games.
Unity Developer at Fun Dreams
July 1, 2020 - January 31, 2021
Developing and prototyping hyper-casual games.
Unity Developer / Designer at Hero Games
December 1, 2018 - January 31, 2020
Worked on the merging game Merge Army!, implementing offline earning, daily bonus mechanics, mobile ads SDKs, In-App Purchases, game notifications, an achievement system, tutorial sequences, and analytics. Developed Word Hero, a word puzzle game, programming the UI with animations and interactions optimized for mobile, implementing turn-based multiplayer with Photon Network, AI Bot for single player, localization system (English, Turkish), tutorial sequences, and analytics. Also involved in hyper-casual game prototyping and designing.
Unity Developer / Designer at Hero Games
December 1, 2018 - January 31, 2020
Merged game Merge Army!, implementing offline earning, daily bonus mechanics, mobile ads SDKs, In-App Purchases, notifications based on game states, achievements, analytics, and tutorial sequences. Developed the word puzzle game Word Hero, programmed UI animations and interactions for mobile, implemented turn based multiplayer using Photon Network, single-player AI Bot, localization system in English and Turkish, tutorial sequences, and game analytics. Also involved in hyper-casual game prototyping and designing.
Unity Developer at No-Pact Game Studio
June 1, 2016 - October 31, 2016
Developed core and general mechanics for casual puzzle game Windin’s, implementing unique two-layered puzzle mechanisms, UI and animations aligned with art direction, levelling system based on game experience, localization for different languages, and Facebook SDK integration for online score competitions.
Unity Developer at No-Pact Game Studio
June 1, 2016 - October 31, 2016
Developed Windin’s, a casual puzzle game, focusing on core and general game mechanics, implementing two layered unique puzzle mechanisms, UI and animations, levelling system based on game experience, localization for different languages, and Facebook SDK for online score competitions. Also had an internship developing a multiplayer platformer runner game, working on multiplayer runner system with Photon Network, statistics, leaderboard, market functionalities with Playfab, and learning Unity UI system and design patterns.
Internship at No-Pact Game Studio
July 1, 2015 - August 31, 2015
Developed a multiplayer platformer runner game, including multiplayer functionality using Photon Network, statistics, leaderboard and market features using Playfab. Acquired skills with Unity UI system and design patterns like object pooling.
Internship at Bay.T Software
August 1, 2014 - September 30, 2014
Developed a web application for one of their software products.
Internship at Bay.T Software
August 1, 2014 - September 30, 2014
Developed a web application for one of their software.
Assistant at Computer Game Workshop in Ozyegin University
July 1, 2014 - July 31, 2014
Assisted high school students with their Processing game projects.
Assistant at Computer Game Workshop in Ozyegin University
July 1, 2014 - July 31, 2014
Assisted high school students with their Processing game projects.

Education

BS at Ozyegin University
January 1, 2011 - December 31, 2017
BS at Ozyegin University, Istanbul Turkey
January 1, 2011 - December 31, 2017

Qualifications

MCSD: Web Applications
January 1, 2013 - December 31, 2014
MCSD: SharePoint Applications
January 1, 2013 - December 31, 2014
MCSD: Windows Store Apps Using HTML5
January 1, 2013 - December 31, 2014
MCSD: Windows Store Apps Using C#
January 1, 2013 - December 31, 2014
MCSD: Application Lifecycle Management
January 1, 2013 - December 31, 2014
MCSD: Universal Windows Platform
January 1, 2013 - December 31, 2014
Software (.NET) Certification Programme
January 1, 2013 - December 31, 2014

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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