I’m a concept artist and art director with over 10 years of experience working across games and immersive experiences, including award-winning projects. I specialise in shaping strong visual identities and building cohesive worlds through character, environment, and keyframe design. My work focuses on clarity of vision—helping ideas take form quickly while maintaining depth, atmosphere, and narrative intent. Alongside hands-on design, I bring a broad understanding of creative direction and production, allowing me to support projects from early concept through to final execution. I value thoughtful, high-quality work and collaborate closely with teams to ensure the final result feels intentional and cohesive. If you’re looking to define or elevate the visual direction of a project, I’d be glad to help. _Website not available. Sign in: https://www.twine.net/signup_

Oscar Berman

I’m a concept artist and art director with over 10 years of experience working across games and immersive experiences, including award-winning projects. I specialise in shaping strong visual identities and building cohesive worlds through character, environment, and keyframe design. My work focuses on clarity of vision—helping ideas take form quickly while maintaining depth, atmosphere, and narrative intent. Alongside hands-on design, I bring a broad understanding of creative direction and production, allowing me to support projects from early concept through to final execution. I value thoughtful, high-quality work and collaborate closely with teams to ensure the final result feels intentional and cohesive. If you’re looking to define or elevate the visual direction of a project, I’d be glad to help. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a concept artist and art director with over 10 years of experience working across games and immersive experiences, including award-winning projects.
I specialise in shaping strong visual identities and building cohesive worlds through character, environment, and keyframe design. My work focuses on clarity of vision—helping ideas take form quickly while maintaining depth, atmosphere, and narrative intent.
Alongside hands-on design, I bring a broad understanding of creative direction and production, allowing me to support projects from early concept through to final execution. I value thoughtful, high-quality work and collaborate closely with teams to ensure the final result feels intentional and cohesive.
If you’re looking to define or elevate the visual direction of a project, I’d be glad to help.

Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Freelance Concept Designer | Creative consultant
January 1, 2024 - Present
Directed visual style for games and immersive experiences, solving a broad range of content styles and activations from digital to physical. Collaborated with the creative direction team to deliver project outcomes. Developed art direction documentation for internal teams and external stakeholders. Built content creation pipelines and mentored junior visual design staff. Created briefs, provided feedback and markups for 3D and concept teams. Coordinated with cross-disciplinary teams to ensure visuals aligned with interaction design, storytelling and technical constraints.
Art Director | Concept Designer at S1T2
January 1, 2020 - Present
Led art direction and concept design across projects, contributing to award-winning immersive experiences. Solved a broad range of content styles and activations, from digital to physical. Developed pipelines and asset documentation; created pitch art, storyboards and marketing art. Mentored junior artists and collaborated with creative and technical teams to ensure visuals matched gameplay, storytelling and constraints. Worked with Unreal Engine 5 and related tools.
Associate Art Director at Blowfish Studios
January 1, 2019 - January 1, 2020
Supported the art director across multiple titles, shaping visual style and direction. Prepared briefs and provided feedback for 3D and 2D teams. Collaborated with design, animation, and production teams to ensure alignment with gameplay, storytelling and technical constraints.
Concept Artist | 3D Character Artist
January 1, 2018 - January 1, 2019
Created character designs, props, and environments across a broad range of visual styles. Produced concept art and 3D character assets, using Blender, ZBrush, 3D Coat, Photoshop, UE5, Substance Designer and Substance Painter. Collaborated with art and production teams to translate direction into assets.

Education

Advanced Diploma: Game Art and Animation at Academy of interactive Entertainment
February 1, 2016 - January 1, 2018
Bachelor: Music Composition and Production at Australian Institute of Music
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper SALT

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    At the heart of the village stands the Oldest Hut — a layered relic, built and rebuilt over generations. It mirrors the village’s spirit: preserving what endures, shedding what doesn’t. Wood imported from distant drylands and petrified by salt over countless years, painted and carved into expressions of colour and complexity in opposition to the stark environment.

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