Games programmer with 4 years of industry experience. Shipped two mobile titles (NFL Rivals, Pudgy Party), with live service maintenance on both.

Owen Layton

Games programmer with 4 years of industry experience. Shipped two mobile titles (NFL Rivals, Pudgy Party), with live service maintenance on both.

Available to hire

Games programmer with 4 years of industry experience.
Shipped two mobile titles (NFL Rivals, Pudgy Party), with live service maintenance on both.

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Software Engineer at Mythical Games
August 1, 2022 - February 1, 2026
Extended and maintained the studio's UI System, contributing to Audio, UI, Editor Tooling, and feature flow systems. Owned frontend implementation, flow architecture, data integration, and onboarding/tutorial logic across major feature sets. Designed and implemented end-to-end retention and monetization features (including Reward Calendars, Chain Offers, and Achievements). Took ownership of high-traffic end-to-end game features, driving iterative improvements to functionality and performance. Implemented feature flag systems and cohort-based A/B testing for Live Ops. Built internal back-end admin and monitoring tools for real-time player data and operational management. Led performance profiling and optimization in Unity to improve load times and runtime performance on mobile devices. Investigated and resolved live production issues, implemented hotfix-ready changes, and performed safe feature and player data migrations within a live-service environment. Collaborated with design, 2D/3D
Junior Software Engineer at Oak House Software
June 1, 2021 - July 1, 2022
Developed Java-based applications spanning 3D engine experimentation, machine learning prototypes, web systems, and game development (including Roblox projects), working independently across multiple technical domains. Gained early exposure to C++, Irrlicht engine integration, Apache Spark, OpenStreetMap APIs, MySQL databases, JavaScript, and iOS tooling (Xcode).

Education

BA in Music Technology at University of Sussex
January 1, 2019 - January 1, 2020

Qualifications

A-Levels in Maths, Physics, Music Technology
January 1, 2016 - January 1, 2019

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    paper Pudgy Party

    Provided a major refactor to the shop to build in a new scheduling system.

    paper NFL Rivals

    Provided frontend and backend features, including inventory management, progression mechanics