Available to hire
Games programmer with 4 years of industry experience.
Shipped two mobile titles (NFL Rivals, Pudgy Party), with live service maintenance on both.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Software Engineer at Mythical Games
August 1, 2022 - February 1, 2026Extended and maintained the studio's UI System, contributing to Audio, UI, Editor Tooling, and feature flow systems. Owned frontend implementation, flow architecture, data integration, and onboarding/tutorial logic across major feature sets. Designed and implemented end-to-end retention and monetization features (including Reward Calendars, Chain Offers, and Achievements). Took ownership of high-traffic end-to-end game features, driving iterative improvements to functionality and performance. Implemented feature flag systems and cohort-based A/B testing for Live Ops. Built internal back-end admin and monitoring tools for real-time player data and operational management. Led performance profiling and optimization in Unity to improve load times and runtime performance on mobile devices. Investigated and resolved live production issues, implemented hotfix-ready changes, and performed safe feature and player data migrations within a live-service environment. Collaborated with design, 2D/3D
Junior Software Engineer at Oak House Software
June 1, 2021 - July 1, 2022Developed Java-based applications spanning 3D engine experimentation, machine learning prototypes, web systems, and game development (including Roblox projects), working independently across multiple technical domains. Gained early exposure to C++, Irrlicht engine integration, Apache Spark, OpenStreetMap APIs, MySQL databases, JavaScript, and iOS tooling (Xcode).
Education
BA in Music Technology at University of Sussex
January 1, 2019 - January 1, 2020Qualifications
A-Levels in Maths, Physics, Music Technology
January 1, 2016 - January 1, 2019Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Provided a major refactor to the shop to build in a new scheduling system.
Provided frontend and backend features, including inventory management, progression mechanics
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