I'm a narrative-focused game designer with a passion for immersive storytelling. I specialize in branching quest design, dialogue, and weaving narrative seamlessly into gameplay systems, while coordinating across design, art, and programming teams. Over the last several years, I've shipped multiple indie MMOs, designed hundreds of characters and dialogs, wrote scripts for trailers and marketing posts, led cross-discipline teams in remote B2B environments, and mentored peers to improve workflow and morale. I love turning complex world-building ideas into engaging player experiences.

Deividas Rekesius

PRO

I'm a narrative-focused game designer with a passion for immersive storytelling. I specialize in branching quest design, dialogue, and weaving narrative seamlessly into gameplay systems, while coordinating across design, art, and programming teams. Over the last several years, I've shipped multiple indie MMOs, designed hundreds of characters and dialogs, wrote scripts for trailers and marketing posts, led cross-discipline teams in remote B2B environments, and mentored peers to improve workflow and morale. I love turning complex world-building ideas into engaging player experiences.

Available to hire

I’m a narrative-focused game designer with a passion for immersive storytelling. I specialize in branching quest design, dialogue, and weaving narrative seamlessly into gameplay systems, while coordinating across design, art, and programming teams.

Over the last several years, I’ve shipped multiple indie MMOs, designed hundreds of characters and dialogs, wrote scripts for trailers and marketing posts, led cross-discipline teams in remote B2B environments, and mentored peers to improve workflow and morale. I love turning complex world-building ideas into engaging player experiences.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent
Lithuanian
Fluent

Work Experience

Lead Game Designer at Tavern Light Games
May 1, 2024 - August 1, 2025
Led a team of seven within the Game Design department, ensuring a holistic approach by identifying technical limitations early with the programming team and coordinating with art and map design teams to begin work on schedule and meet deadlines. Shipped two MMO RPGs. Collaborated on system logic and asset configurations (traps & puzzles) and event triggers in a MORPG using VS Code. Led cross‑department meetings and delivered performance reviews to boost workflow and accountability.
Story Writer at Tavern Light Games
June 26, 2022 - April 30, 2024
Designed 10+ story quests across three regions, including multi-ending arcs with full voice acting. Coordinated with map designers and programmers during implementation. Authored narrative-focused development logs and refined pacing to align with gameplay. Collaborated with QA to polish regions.
Content Reviewer at Majorel
July 1, 2022 - June 1, 2023
Reviewed thousands of ads against evolving Google guidelines; interpreted complex, ambiguous rules. Collaborated with QA to apply updates, clarified intent, and ensure consistent adherence to standards. Adapted to agile, rapidly evolving environments by shifting priorities to optimize workload across advertisement regions.

Education

BA (Hons) Arts and Humanities - History & Philosophy at Nottingham Trent University
September 1, 2013 - July 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Hire Deividas Rekesius today

To get started post up your job and then invite Deividas Rekesius to your job.