Hi, I’m Patrizio Spadoni, a Senior UI and 2D Artist with an art-focused career in the games industry since 2004. I’ve worked across UI design, vector/UI art, and 2D production for major studios and projects ranging from mobile and live games to PC titles, with strong experience leading UI efforts and collaborating closely with design and product teams. I’m based in Pistoia, Tuscany, and I love shaping clear, player-friendly interfaces that feel polished and consistent across platforms. Alongside client work and studio roles, I’ve also taught Game UI Art, and I bring a blend of industry production experience, practical UI sensibility, and a designer’s eye for visual hierarchy, readability, and usability.

Patrizio Spadoni

Hi, I’m Patrizio Spadoni, a Senior UI and 2D Artist with an art-focused career in the games industry since 2004. I’ve worked across UI design, vector/UI art, and 2D production for major studios and projects ranging from mobile and live games to PC titles, with strong experience leading UI efforts and collaborating closely with design and product teams. I’m based in Pistoia, Tuscany, and I love shaping clear, player-friendly interfaces that feel polished and consistent across platforms. Alongside client work and studio roles, I’ve also taught Game UI Art, and I bring a blend of industry production experience, practical UI sensibility, and a designer’s eye for visual hierarchy, readability, and usability.

Available to hire

Hi, I’m Patrizio Spadoni, a Senior UI and 2D Artist with an art-focused career in the games industry since 2004. I’ve worked across UI design, vector/UI art, and 2D production for major studios and projects ranging from mobile and live games to PC titles, with strong experience leading UI efforts and collaborating closely with design and product teams.

I’m based in Pistoia, Tuscany, and I love shaping clear, player-friendly interfaces that feel polished and consistent across platforms. Alongside client work and studio roles, I’ve also taught Game UI Art, and I bring a blend of industry production experience, practical UI sensibility, and a designer’s eye for visual hierarchy, readability, and usability.

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Language

Italian
Fluent
English
Advanced

Work Experience

Teacher of Game UI Art at THE SIGN Games Academy
January 1, 2019 - Present
Teaching Game UI Art.
UI Artist (full UI for Steam title) at Chashu Entertainment
January 1, 2019 - Present
Delivered the full UI for “Sands of Aura” on Steam.
UI Artist at Milestone
January 1, 2019 - Present
Lead UI Artist at Outright Games
January 1, 2019 - Present
Vector Artist at Santa Barbara Games
January 1, 2019 - Present
UI Artist at Santa Barbara Games
January 1, 2019 - Present
Contract UI Artist / Vector Artist / Lead UI Artist at Next Games (a Netflix studio)
January 1, 2019 - Present
Lead UI Artist at 5th Plane T Games (formerly Hugo Games)
January 1, 2018 - December 31, 2018
Senior UI Artist at Zynga NaturalMotion Games
January 1, 2014 - December 31, 2017
UI Designer at Microsoft Studios (Lift London)
January 1, 2013 - December 31, 2014
UI/UX Artist at EEGeo
January 1, 2011 - December 31, 2011
Senior 2D Artist at NaturalMotion Games
January 1, 2011 - December 31, 2013
2D Artist at PlayJam
January 1, 2004 - December 31, 2008
Senior UI Artist at Exient
January 1, 2004 - December 31, 2019
Worked as a senior UI artist producing high-quality UI assets and designs across game projects in a studio environment.

Education

MA in Digital Arts at University of the Arts London (Camberwell College)
January 1, 2007 - January 1, 2009
Adobe certified course in Flash 8 at AQUENT (Parker St.)
August 1, 2006 - August 31, 2006
Industry workshop (Pixar Character Art UI Design course) at Pixar Character Art UI Design Course (Akendi, London)
January 1, 2015 - January 1, 2015
Industry workshop at Akendi (London)
January 1, 2016 - January 1, 2016

Qualifications

Adobe Flash 8 certified course
August 1, 2006 - September 2, 2026

Industry Experience

Gaming, Media & Entertainment, Education

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