- 3D Designer
- 3D Modeler
- Designer
- +2
Patryk Budniok
- Poland
- 3 projects
I’m Patryk Budniok, a game designer and 3D artist focused on building stylized, game-ready assets and translating ideas into clear, player-friendly gameplay.
About
I’m Patryk Budniok, a game designer and 3D artist focused on building stylized, game-ready assets and translating ideas into clear, player-friendly gameplay. I work mainly with Unity and a Blender-to-Unity asset pipeline, creating low-poly environment elements and props, preparing UVs, and using a consistent PBR workflow so everything fits the visual direction of a project.
On the design side, I enjoy co-creating game concepts and shaping the core gameplay loop, progression, and level structure. I’ve also worked on commercial and independent projects where I iterated on GDDs, defined gameplay and UI/HUD concepts, and collaborated with programmers and artists to solve day-to-day production challenges. Outside of work, I keep improving through university studies and active involvement in gaming and esports.
- Joined October 2026
Languages
- PolishFluent
- EnglishAdvanced
- RussianBeginner
Industry experience
- Gaming
- Education
- Computers & Electronics
- Software & Internet
Projects · 3
Work experience· 4 roles
Supporting employees with hardware and software troubleshooting (Windows 10/11 and Office 365). Configuring and diagnosing computer equipment and core office tools. Communicating with users in Polish and English to help resolve issues efficiently.
Designing gameplay and co-creating the overall game concept based on team goals and project requirements. Building and iterating on a Game Design Document (GDD) covering core loop, level structure, player progression, and worldbuilding pillars. Planning themed zones and gradual content unlocks. Defining gameplay and level logic and completion conditions in coordination with programmers and 3D artists in Unity. Creating UI/HUD concepts focused on clarity, consistency, and player comfort.
Creating stylized low-poly 3D models for Unity games, including environment elements and props. Texturing assets using a PBR-based workflow while maintaining a consistent artistic direction across projects. Preparing clean UV layouts and baking maps for efficient import into Unity. Collaborating with programmers and artists to integrate assets into the engine and address daily production needs.
Education
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