6+ years of Unity XR development experience. I have a proven track record of building robust AR/VR applications from concept to deployment. My expertise covers advanced motion tracking, modular game architecture, and mobile optimization (iOS/Android). I recently delivered an award-winning (Webby 2025) simulation project that required complex real-time user interaction. I guarantee clean code, thorough documentation, and a focus on UX stability

Patryk Piotrowski

6+ years of Unity XR development experience. I have a proven track record of building robust AR/VR applications from concept to deployment. My expertise covers advanced motion tracking, modular game architecture, and mobile optimization (iOS/Android). I recently delivered an award-winning (Webby 2025) simulation project that required complex real-time user interaction. I guarantee clean code, thorough documentation, and a focus on UX stability

Available to hire

6+ years of Unity XR development experience. I have a proven track record of building robust AR/VR applications from concept to deployment. My expertise covers advanced motion tracking, modular game architecture, and mobile optimization (iOS/Android). I recently delivered an award-winning (Webby 2025) simulation project that required complex real-time user interaction. I guarantee clean code, thorough documentation, and a focus on UX stability

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Polish
Fluent
English
Fluent

Work Experience

Senior Unity Developer at Lucid Reality Labs
December 1, 2022 - Present
Spearheaded integration of AI-powered assistants (Inworld, Convai) into medical VR simulators, enabling natural-language training workflows. Designed reusable AI frameworks and internal SDKs to accelerate delivery and productivity across multiple projects. Scaled cross-platform VR/AR/MR apps for Meta Quest, Pico, and HTC Vive. Architected multiplayer systems (Photon Fusion, PUN, Voice) to support real-time clinical training scenarios. Contributed to the 2025 Webby Award-winning Medical VR Intubation Simulation recognized for Technical Achievement.
Senior Unity Developer at Flint Systems
December 1, 2022 - October 21, 2025
Architected a modular VR training platform (Perun) and a scalable foundation for future simulations. Delivered networking and analytics for Forklift Simulator, enabling real-time trainee performance tracking in industrial environments. Integrated MongoDB and Firebase to support persistent data storage and reporting for simulation outcomes.
Head of Development at Flint Tech
April 1, 2022 - October 21, 2025
Led a six-person development team delivering VR/AR/XR/WebGL training solutions for enterprise clients. Directed full project lifecycles including planning, reviews, and client communication. Defined and enforced coding standards to ensure maintainable and scalable Unity & .NET projects.
Unity Developer at Flint Tech
December 1, 2021 - October 21, 2025
Developed VR/AR/XR/WebGL applications for training and simulation across multiple industries. Collaborated on architecture design to improve scalability and reusability. Optimized performance and UX via profiling and iterative improvements.
Unity Developer at Flint Tech
September 1, 2019 - December 1, 2021
Developed VR/AR/XR/WebGL solutions for training and simulation across multiple industries; contributed to architectural design for scalability and reusability; optimized performance and UX through profiling and iterative improvements.
Head of Development at Flint Tech
September 1, 2021 - April 1, 2022
Led a six-person development team delivering VR/AR/XR/WebGL solutions for enterprise clients; defined and enforced coding standards; managed full project lifecycle including planning, reviews, and client communication.

Education

Master of Engineering at West Pomeranian University of Technology
January 1, 2014 - January 1, 2019
Master of Engineering (Computer Science) at West Pomeranian University of Technology
January 1, 2014 - January 1, 2019

Qualifications

Unity Certified Professional: Programmer
January 11, 2030 - June 1, 2026
Unity Certified Professional: Programmer
January 11, 2030 - June 1, 2026

Industry Experience

Healthcare, Life Sciences, Education, Manufacturing, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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