PG

Paul Godbert

Available to hire

I dedicate a large part of my time to growing as a game developer, with a particular interest in real-time simulation, rendering, and gameplay programming.

About

I dedicate a large part of my time to growing as a game developer, with a particular interest in real-time simulation, rendering, and gameplay programming. I am passionate about building elegant systems that are technically robust, engaging for players, and integrate seamlessly with artistic workflows.

  • 1 year's experience
  • Joined July 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

R&D Intern — Engine / Rendering Programmer · Ubisoft LaForgeMay 2025 – Jun 2026 · 1 yr 2 mos

Designed and implemented a real-time shallow water simulator for interactive game environments, extended with procedural foam, splash, and spray, and improved numerical stability. Integrated the system into the rendering pipeline and optimized CPU/GPU performance using DX12 Compute Shaders, ensuring real-time frame budgets without sacrificing fidelity. Collaborated with researchers and engineers to prototype, evaluate, and transition techniques toward production readiness.

Education

M.Sc. Computer Science — Computer Graphics · Université de Montréal2024 – 2026
University Exchange — Computer Science · Université de Montréal2023 – 2024
B.Sc. Computer Science — International Curriculum · Université de Bordeaux2021 – 2024

Hire Paul Godbert today

Post a job and invite Paul, or contact them directly. No hidden commission.

Post a job