Paul Godbert
I dedicate a large part of my time to growing as a game developer, with a particular interest in real-time simulation, rendering, and gameplay programming.
About
I dedicate a large part of my time to growing as a game developer, with a particular interest in real-time simulation, rendering, and gameplay programming. I am passionate about building elegant systems that are technically robust, engaging for players, and integrate seamlessly with artistic workflows.
- 1 year's experience
- Joined July 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Designed and implemented a real-time shallow water simulator for interactive game environments, extended with procedural foam, splash, and spray, and improved numerical stability. Integrated the system into the rendering pipeline and optimized CPU/GPU performance using DX12 Compute Shaders, ensuring real-time frame budgets without sacrificing fidelity. Collaborated with researchers and engineers to prototype, evaluate, and transition techniques toward production readiness.
Education
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