Available to hire
I dedicate a large part of my time to growing as a game developer, with a particular interest in real-time simulation, rendering, and gameplay programming. I am passionate about building elegant systems that are technically robust, engaging for players, and integrate seamlessly with artistic workflows.
Skills
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Work Experience
R&D Intern — Engine / Rendering Programmer at Ubisoft LaForge
May 31, 2025 - June 19, 2026Designed and implemented a real-time shallow water simulator for interactive game environments, extended with procedural foam, splash, and spray, and improved numerical stability. Integrated the system into the rendering pipeline and optimized CPU/GPU performance using DX12 Compute Shaders, ensuring real-time frame budgets without sacrificing fidelity. Collaborated with researchers and engineers to prototype, evaluate, and transition techniques toward production readiness.
Education
M.Sc. Computer Science — Computer Graphics at Université de Montréal
September 1, 2024 - August 1, 2026University Exchange — Computer Science at Université de Montréal
September 1, 2023 - May 1, 2024B.Sc. Computer Science — International Curriculum at Université de Bordeaux
August 1, 2021 - June 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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