Paulo Cezar Palla Xavier
I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games.
About
I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games. I possess skills across the full real-time character pipeline, including sculpting, modeling, retopology, UV mapping, baking, and texturing. I am passionate about creating characters for sci-fi, fantasy, and medieval universes. I have a strong understanding of AAA workflows and optimization for game engines.
I am open to global collaboration and opportunities, whether remote or on-site. I thrive in environments where quality and optimization are key, and I continuously improve my skills to meet industry standards and production demands.
- 2 years' experience
- Joined August 2025
Skills· 8
Languages
- PortugueseFluent
- EnglishIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Developed multiple 3D characters for real-time engines focusing on sci-fi, fantasy, and medieval themes. Executed full pipeline work including sculpting, retopology, UV mapping, cloth simulation, baking, PBR texturing, and real-time rendering. Ensured clean topology, optimized assets, and adherence to AAA production standards.
Education
Certifications and awards
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