I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games. I possess skills across the full real-time character pipeline, including sculpting, modeling, retopology, UV mapping, baking, and texturing. I am passionate about creating characters for sci-fi, fantasy, and medieval universes. I have a strong understanding of AAA workflows and optimization for game engines. I am open to global collaboration and opportunities, whether remote or on-site. I thrive in environments where quality and optimization are key, and I continuously improve my skills to meet industry standards and production demands.

Paulo Cezar Palla Xavier

I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games. I possess skills across the full real-time character pipeline, including sculpting, modeling, retopology, UV mapping, baking, and texturing. I am passionate about creating characters for sci-fi, fantasy, and medieval universes. I have a strong understanding of AAA workflows and optimization for game engines. I am open to global collaboration and opportunities, whether remote or on-site. I thrive in environments where quality and optimization are key, and I continuously improve my skills to meet industry standards and production demands.

Available to hire

I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games. I possess skills across the full real-time character pipeline, including sculpting, modeling, retopology, UV mapping, baking, and texturing. I am passionate about creating characters for sci-fi, fantasy, and medieval universes. I have a strong understanding of AAA workflows and optimization for game engines.

I am open to global collaboration and opportunities, whether remote or on-site. I thrive in environments where quality and optimization are key, and I continuously improve my skills to meet industry standards and production demands.

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Language

Portuguese
Fluent
English
Intermediate

Work Experience

Character Artist at Personal Character Art Projects
January 1, 2024 - Present
Developed multiple 3D characters for real-time engines focusing on sci-fi, fantasy, and medieval themes. Executed full pipeline work including sculpting, retopology, UV mapping, cloth simulation, baking, PBR texturing, and real-time rendering. Ensured clean topology, optimized assets, and adherence to AAA production standards.

Education

Character Art for Games (AAA) at Bruno Camada
January 1, 2024 - January 1, 2024

Qualifications

Marvelous Designer for Character Artists
January 11, 2030 - August 30, 2025
Texturing for Games with Substance Painter
January 11, 2030 - August 30, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment