Available to hire
I am a highly motivated 3D Character Artist dedicated to crafting high-quality characters for games. I possess skills across the full real-time character pipeline, including sculpting, modeling, retopology, UV mapping, baking, and texturing. I am passionate about creating characters for sci-fi, fantasy, and medieval universes. I have a strong understanding of AAA workflows and optimization for game engines.
I am open to global collaboration and opportunities, whether remote or on-site. I thrive in environments where quality and optimization are key, and I continuously improve my skills to meet industry standards and production demands.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Intermediate
Work Experience
Character Artist at Personal Character Art Projects
January 1, 2024 - PresentDeveloped multiple 3D characters for real-time engines focusing on sci-fi, fantasy, and medieval themes. Executed full pipeline work including sculpting, retopology, UV mapping, cloth simulation, baking, PBR texturing, and real-time rendering. Ensured clean topology, optimized assets, and adherence to AAA production standards.
Education
Character Art for Games (AAA) at Bruno Camada
January 1, 2024 - January 1, 2024Qualifications
Marvelous Designer for Character Artists
January 11, 2030 - August 30, 2025Texturing for Games with Substance Painter
January 11, 2030 - August 30, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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