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PAU SENTELLES PIÑÉS

Available to hire

I’m Pau Sentelles Piñés, a 3D animation professional focused on cinematic and technical animation across film, games, and TV.

About

I’m Pau Sentelles Piñés, a 3D animation professional focused on cinematic and technical animation across film, games, and TV. Over the years I’ve worked from previs and layout through final animation, helping translate creative direction into clear, high-quality motion while maintaining strong camera continuity and performance-driven storytelling.

I enjoy the technical side of animation as much as the artistic one—building tools and automation to streamline workflows, validating and integrating production data (including USD/USD formats), and collaborating closely with rigs, technical artists, directors, and animators to solve operational challenges. From refining character motion and clothing simulation to polishing shot timing and composition, my goal is always to protect quality and deadlines while elevating readability and movement.

  • Joined October 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent
  • Catalan; ValencianFluent

Industry experience

  • Media & Entertainment
  • Gaming

Projects · 1

Work experience· 7 roles

Senior Technical Animator · On The Edge (Film | 3D Animation)Jun 2026 – Present · 6 mos

Developed scripts and Autodesk Maya tools to streamline the animation team’s workflow. Worked with USD/USDa formats, performing modifications, validations, and data integration within the production pipeline. Coordinated across departments to efficiently resolve technical and operational issues. Polished and refined 3D animation to improve movement quality.

Cinematic Animator · Metroid Ravenous (AAA Game | Nintendo Switch 2)Jun 2025 – Jun 2026 · 1 yr 1 mo

Collaborated with rigging and animation teams to develop and implement simulation systems in the in-house engine. Created automation systems for viewport FX and animation workflows to improve animator productivity and iteration speed. Worked on character technical animation (including clothing simulation) and performed cinematic camera, shot timing, and scene composition adjustments to improve storytelling and player readability. Participated in cross-disciplinary reviews with technical artists, animators, and directors.

Technical Lead Animator / Previs & Layout Artist · B-Water Animation Studios (Dino Mates / Dinomite & Lucy / Klincus)Mar 2022 – Feb 2025 · 3 yrs

Led previs and 3D layouts in Blender for a TV series, ensuring consistent perspective, depth, scale, and camera continuity across sequences. Guided animation blocking for performance, camera movement, and timing to provide strong foundations for final animation. Provided hands-on Maya layout and 3D animation support when needed, and mentored artists with production feedback and prioritization. Supervised 3D layout and character animation for performance, camera work, and storytelling quality. Prepared hero assets and environments for animation production, collaborating with animation and VFX teams and directors to define cinematic language, pacing, and camera composition.

3D Animator · My Magic Story (Book series | 3D Animation)Sep 2021 – Feb 2022 · 6 mos
3D Layout & Animator · Diddl Mini Movies (Series | 3D Animation)Oct 2020 – Jul 2021 · 10 mos
Rigger (augmented reality filters) · PLAYARMay 2020 – May 2020 · 1 mo
3D Animator · Yo-Yo (TV Series | 3D Animation)Oct 2019 – Apr 2020 · 7 mos

Education

3D Animation & VFX degree · La Salle Campus Barcelona2017 – 2020

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