- 3D Animator
- Animation Director
- Animator
- +2
PAU SENTELLES PIÑÉS
- Madrid, Spain
- 1 project
I’m Pau Sentelles Piñés, a 3D animation professional focused on cinematic and technical animation across film, games, and TV.
About
I’m Pau Sentelles Piñés, a 3D animation professional focused on cinematic and technical animation across film, games, and TV. Over the years I’ve worked from previs and layout through final animation, helping translate creative direction into clear, high-quality motion while maintaining strong camera continuity and performance-driven storytelling.
I enjoy the technical side of animation as much as the artistic one—building tools and automation to streamline workflows, validating and integrating production data (including USD/USD formats), and collaborating closely with rigs, technical artists, directors, and animators to solve operational challenges. From refining character motion and clothing simulation to polishing shot timing and composition, my goal is always to protect quality and deadlines while elevating readability and movement.
- Joined October 2026
Languages
- EnglishFluent
- Spanish; CastilianFluent
- Catalan; ValencianFluent
Industry experience
- Media & Entertainment
- Gaming
Projects · 1
Work experience· 7 roles
Developed scripts and Autodesk Maya tools to streamline the animation team’s workflow. Worked with USD/USDa formats, performing modifications, validations, and data integration within the production pipeline. Coordinated across departments to efficiently resolve technical and operational issues. Polished and refined 3D animation to improve movement quality.
Collaborated with rigging and animation teams to develop and implement simulation systems in the in-house engine. Created automation systems for viewport FX and animation workflows to improve animator productivity and iteration speed. Worked on character technical animation (including clothing simulation) and performed cinematic camera, shot timing, and scene composition adjustments to improve storytelling and player readability. Participated in cross-disciplinary reviews with technical artists, animators, and directors.
Led previs and 3D layouts in Blender for a TV series, ensuring consistent perspective, depth, scale, and camera continuity across sequences. Guided animation blocking for performance, camera movement, and timing to provide strong foundations for final animation. Provided hands-on Maya layout and 3D animation support when needed, and mentored artists with production feedback and prioritization. Supervised 3D layout and character animation for performance, camera work, and storytelling quality. Prepared hero assets and environments for animation production, collaborating with animation and VFX teams and directors to define cinematic language, pacing, and camera composition.
Education
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