Senior Unity developer with 14+ years shipping live mobile titles, WebGL platforms, and cross-platform games from prototype to production. Deep hands-on expertise across game architecture, dependency injection, addressables and dynamic content delivery, client-server integration, custom shaders (HLSL/Cg/HLSL Lab/GSL), and mobile performance optimization.
Led Unity teams up to 9 developers while owning end-to-end architecture, asset↔dev pipelines, and CI/CD alongside feature delivery. Track record includes multi-million downloads and ARPU growth, large-scale multiplayer/event platforms, and successful delivery across iOS/Android/WebGL and enterprise client use cases.
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