My background is a mix of hands-on 3D art and technical work. In recent years at SoftServe, working on XR projects for Magic Leap, I worked largely as a Technical Artist - creating tools, Blueprint-based systems, and pipeline solutions in Unreal Engine that helped in synthetic data generation. Alongside that, I was directly involved in building and optimizing environments, props, and assets for real-time use.

PawelKikta

My background is a mix of hands-on 3D art and technical work. In recent years at SoftServe, working on XR projects for Magic Leap, I worked largely as a Technical Artist - creating tools, Blueprint-based systems, and pipeline solutions in Unreal Engine that helped in synthetic data generation. Alongside that, I was directly involved in building and optimizing environments, props, and assets for real-time use.

Available to hire

My background is a mix of hands-on 3D art and technical work. In recent years at SoftServe,
working on XR projects for Magic Leap, I worked largely as a Technical Artist - creating tools,
Blueprint-based systems, and pipeline solutions in Unreal Engine that helped in synthetic
data generation. Alongside that, I was directly involved in building and optimizing
environments, props, and assets for real-time use.

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