Joseph Chiang
Hi! I'm Joseph Chiang, a passionate Unity developer with nine years of experience creating engaging and high-performance applications.
About
Hi! I’m Joseph Chiang, a passionate Unity developer with nine years of experience creating engaging and high-performance applications. I’ve worked extensively in Unity3D and love building scalable and maintainable UI systems, optimizing codebases, and crafting immersive user experiences. My previous role at Mantis Robotics allowed me to blend my coding skills with creative artistry, developing dynamic UI components and innovative robotic workflows.
Currently, I’m working solo on an aquarium project where I’ve implemented AI-driven systems and designed interactive gameplay elements. I enjoy mentoring junior developers and am always eager to learn and embrace new challenges in software development and technical artistry.
- 7 years' experience
- Joined July 2025
Industry experience
- Gaming
- Software & Internet
- Education
- Manufacturing
- Media & Entertainment
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Work experience· 10 roles
Developed innovative robotic arms for production line automation. Built a robotics workflow system generating editable chunk blocks and tiles in a 3D scene. Restructured and decentralized the codebase to reduce dependencies. Developed a dynamic core UI system based on structured JSON. Applied shader coding, image editing, and 3D texture mapping while serving as a UI programmer. Created input systems for 3D/2D interactivity, unified complex UX, and designed 3D models and VFX for a user-friendly software environment.
Developed innovative robotic arms software with drag-and-drop automation in WebGL using the Unity Engine. Built a robotics workflow system generating chunk blocks and tiles editable at run-time. Restructured and decentralized the codebase to reduce dependencies. Created a dynamic core UI system from structured JSON data. Applied artistic effects including shader coding, image editing, and 3D texture mapping. Developed input systems for both touch and mouse interactivity in 2D and 3D objects. Simplified and unified the complex user experience and designed user-friendly 3D models and VFX.
Resumed work on an aquarium project by implementing an AI state machine for fish, including AI deployment, player interaction, fish spawning, and shelter behaviors. Built a player profile database for future statistics like rankings and time spent in the game. Also contributed to the development of a maintainable, scalable website for NZGDA by simplifying UI/UX design and integrating RESTful APIs to connect frontend with backend services.
Education
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