Hi! I'm Joseph Chiang, a passionate Unity developer with nine years of experience creating engaging and high-performance applications. I've worked extensively in Unity3D and love building scalable and maintainable UI systems, optimizing codebases, and crafting immersive user experiences. My previous role at Mantis Robotics allowed me to blend my coding skills with creative artistry, developing dynamic UI components and innovative robotic workflows. Currently, I'm working solo on an aquarium project where I've implemented AI-driven systems and designed interactive gameplay elements. I enjoy mentoring junior developers and am always eager to learn and embrace new challenges in software development and technical artistry.

Joseph Chiang

Hi! I'm Joseph Chiang, a passionate Unity developer with nine years of experience creating engaging and high-performance applications. I've worked extensively in Unity3D and love building scalable and maintainable UI systems, optimizing codebases, and crafting immersive user experiences. My previous role at Mantis Robotics allowed me to blend my coding skills with creative artistry, developing dynamic UI components and innovative robotic workflows. Currently, I'm working solo on an aquarium project where I've implemented AI-driven systems and designed interactive gameplay elements. I enjoy mentoring junior developers and am always eager to learn and embrace new challenges in software development and technical artistry.

Available to hire

Hi! I’m Joseph Chiang, a passionate Unity developer with nine years of experience creating engaging and high-performance applications. I’ve worked extensively in Unity3D and love building scalable and maintainable UI systems, optimizing codebases, and crafting immersive user experiences. My previous role at Mantis Robotics allowed me to blend my coding skills with creative artistry, developing dynamic UI components and innovative robotic workflows.

Currently, I’m working solo on an aquarium project where I’ve implemented AI-driven systems and designed interactive gameplay elements. I enjoy mentoring junior developers and am always eager to learn and embrace new challenges in software development and technical artistry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Solo Software Developer
April 1, 2024 - Present
Resumed work on a long-term aquarium project, implementing an AI state machine for fish in an ecosystem. Developed functionalities allowing players to parasitise fish to interact and control others, spawn new fish for ecosystem balance, and allow fish to hide in shelters for safety. Built a database for player profiles to track rankings and gameplay time.
Software Developer and Technical Artists at Mantis Robotics Inc.
April 30, 2024 - July 23, 2025
Developed innovative robotic arms software with drag-and-drop automation in WebGL using the Unity Engine. Built a robotics workflow system generating chunk blocks and tiles editable at run-time. Restructured and decentralized the codebase to reduce dependencies. Created a dynamic core UI system from structured JSON data. Applied artistic effects including shader coding, image editing, and 3D texture mapping. Developed input systems for both touch and mouse interactivity in 2D and 3D objects. Simplified and unified the complex user experience and designed user-friendly 3D models and VFX.
AR/Mobile Application Developer at DDTMAP Technology Ltd.
December 31, 2018 - July 23, 2025
Developed AR educational apps for iOS and Android platforms using Unity3D. Designed user interfaces for improved experience and managed app maintenance tasks. Promoted to assistant project manager, improving co-worker communication and work performance. Skilled in 3D modeling, rigging bones, and animation techniques.
Mobile/Web-Based Game Developer at WOW Game Entertainment Co., Ltd.
December 31, 2020 - July 23, 2025
Developed features for fighting scenes and mini-games using Unity3D. Created a custom converter for HTML content to JSON to synchronize news feeds between web and mobile apps. Skilled in client-side data retrieval using DTOs and implemented Microsoft SignalR for online auction events. Coordinated communication among the artwork team and improved web performance via HTTP caching techniques. Maintained code quality through debugging.
Indies Game Developer
March 31, 2022 - July 23, 2025
Solo development of games including a mini real-time strategy game with state-machine AI, a Procedural Maze Generator tool, and a project utilizing advanced pathfinding techniques. Successfully implemented a live-streamed dynamic 3D fish group aquarium on YouTube. Experienced with 3D modeling, UV mapping, bone rigging, visual effects, shader scripting, and performance optimization.
Solo Software Developer
April 1, 2024 - Present
Resumed work on an aquarium project by implementing an AI state machine for fish, including AI deployment, player interaction, fish spawning, and shelter behaviors. Built a player profile database for future statistics like rankings and time spent in the game. Also contributed to the development of a maintainable, scalable website for NZGDA by simplifying UI/UX design and integrating RESTful APIs to connect frontend with backend services.
Software Developer and Technical Artist at Mantis Robotics Inc.
April 30, 2024 - July 24, 2025
Developed innovative robotic arms for production line automation. Built a robotics workflow system generating editable chunk blocks and tiles in a 3D scene. Restructured and decentralized the codebase to reduce dependencies. Developed a dynamic core UI system based on structured JSON. Applied shader coding, image editing, and 3D texture mapping while serving as a UI programmer. Created input systems for 3D/2D interactivity, unified complex UX, and designed 3D models and VFX for a user-friendly software environment.
Indies Game Developer
March 31, 2022 - July 24, 2025
Developed a mini real-time strategy game featuring a state-machine-driven AI using Unity3D. Designed a Procedural Maze Generator tool and led a project using advanced pathfinding. Successfully implemented a dynamic 3D fish group aquarium streamed on YouTube. Hands-on experience in 3D modeling, UV mapping, bone rigging, visual effects, shader scripting, and performance optimization. Managed all aspects including UI/UX design, coding, hardware setup, and project goals independently.
Mobile/Web-Based Game Developer at WOW Game Entertainment Co., Ltd.
December 31, 2020 - July 24, 2025
Developed new fighting scenes and mini-game features with Unity3D. Created a custom converter for transforming HTML content into JSON, facilitating synchronization across web and mobile platforms. Skilled in client-side data retrieval using DTOs consistent with server APIs. Implemented Microsoft SignalR for an online auction feature. Facilitated team communication to ensure project completion. Used HTTP caching techniques to improve web performance and debugged/fixed bugs to maintain code quality.
AR/Mobile Application Developer at DDTMAP Technology Ltd.
December 31, 2018 - July 24, 2025
Specialized in developing educational AR/VR/XR applications for iOS and Android. Delivered AR educational apps for major mobile platforms with a focus on improving user experience via UI design. Managed maintenance tasks and promoted to assistant project manager to enhance team communication and work performance. Proficient in 3D modeling, rigging bones, and animation techniques.

Education

Bachelor of Computing at University of Tasmania
January 1, 2022 - April 30, 2024
Bachelor of Computing at University of Tasmania, Australia
April 1, 2022 - April 30, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Manufacturing, Media & Entertainment