Hi, I'm Philip Wilson—a dedicated game developer and software engineer focused on building engaging gameplay, AI, and ML-powered experiences. I have hands-on experience with Unity, character and enemy AI, and multiplayer systems, plus a research background in personalized gamification. I enjoy collaborating with artists and designers to ship polished features, and I am exploring roles in game development, software engineering, and AI-driven product design. Outside of programming, I love exploring new ML techniques and tools to tailor experiences for players.

Philip Wilson

Hi, I'm Philip Wilson—a dedicated game developer and software engineer focused on building engaging gameplay, AI, and ML-powered experiences. I have hands-on experience with Unity, character and enemy AI, and multiplayer systems, plus a research background in personalized gamification. I enjoy collaborating with artists and designers to ship polished features, and I am exploring roles in game development, software engineering, and AI-driven product design. Outside of programming, I love exploring new ML techniques and tools to tailor experiences for players.

Available to hire

Hi, I’m Philip Wilson—a dedicated game developer and software engineer focused on building engaging gameplay, AI, and ML-powered experiences. I have hands-on experience with Unity, character and enemy AI, and multiplayer systems, plus a research background in personalized gamification.

I enjoy collaborating with artists and designers to ship polished features, and I am exploring roles in game development, software engineering, and AI-driven product design. Outside of programming, I love exploring new ML techniques and tools to tailor experiences for players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Gameplay Programmer (Volunteer) at Indie Game Startup
January 1, 2025 - Present
Developed and optimized character mechanics and combat systems; collaborated with art and design teams to ship gameplay features across a cross-functional pipeline.
Revenue Operations Technical Intern at Zencargo
January 1, 2025 - Present
Built automation workflows to eliminate manual processes and improve reliability and efficiency of internal operational systems.
Graduate Assistant at Florida Polytechnic University
January 1, 2023 - January 1, 2025
Supported instruction for computer science courses and mentored students in programming and software development.

Education

M.S. Computer Science at Florida Polytechnic University
January 11, 2030 - January 28, 2026
B.S. Computer Science (Game Development & Simulation) at Florida Polytechnic University
January 11, 2030 - January 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education