I'm a Brazilian 3D Artist looking for work in the Gaming Industry. I have sixteen years of expertise as an Advertising Art Director and Graphic Designer and have been a UX/UI Designer for six years. I am skilled at working with game assets. I fully comprehend the entire 3D game workflow, from blocking out to final result. I'm experienced with Maya, Zbrush, Substance Painter, Marmoset, Photoshop and Illustrator. I have a keen sense for design and I pay attention to details. I'm an exceptional team player with a problem-solving approach and a open mindset. Some of my skills: • Human Anatomy • Adobe Creative Suite • Autodesk Maya • Pixologic Zbrush • Adobe Substance Painter • Adobe Substance Designer • Marmoset Toolbag • UV unwrapping • 3D hard surface modeling • Concept design • Branding • Graphic Design • Visual UI Design • UX Design • Prototyping • Adobe XD, Figma • Interactive Design • Motion Design • Critical Thinking • Problem Solving • Advertising _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_/konishi _Website not available. Sign in: https://www.twine.net/signup_/pedrokonishi _Email not available. Sign in: https://www.twine.net/signup_

Pedro Konishi

I'm a Brazilian 3D Artist looking for work in the Gaming Industry. I have sixteen years of expertise as an Advertising Art Director and Graphic Designer and have been a UX/UI Designer for six years. I am skilled at working with game assets. I fully comprehend the entire 3D game workflow, from blocking out to final result. I'm experienced with Maya, Zbrush, Substance Painter, Marmoset, Photoshop and Illustrator. I have a keen sense for design and I pay attention to details. I'm an exceptional team player with a problem-solving approach and a open mindset. Some of my skills: • Human Anatomy • Adobe Creative Suite • Autodesk Maya • Pixologic Zbrush • Adobe Substance Painter • Adobe Substance Designer • Marmoset Toolbag • UV unwrapping • 3D hard surface modeling • Concept design • Branding • Graphic Design • Visual UI Design • UX Design • Prototyping • Adobe XD, Figma • Interactive Design • Motion Design • Critical Thinking • Problem Solving • Advertising _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_/konishi _Website not available. Sign in: https://www.twine.net/signup_/pedrokonishi _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a Brazilian 3D Artist looking for work in the Gaming Industry.
I have sixteen years of expertise as an Advertising Art Director and Graphic Designer and have been a UX/UI Designer for six years.
I am skilled at working with game assets.
I fully comprehend the entire 3D game workflow, from blocking out to final result.
I’m experienced with Maya, Zbrush, Substance Painter, Marmoset, Photoshop and Illustrator.
I have a keen sense for design and I pay attention to details.
I’m an exceptional team player with a problem-solving approach and a open mindset.

Some of my skills:
• Human Anatomy
• Adobe Creative Suite
• Autodesk Maya
• Pixologic Zbrush
• Adobe Substance Painter
• Adobe Substance Designer
• Marmoset Toolbag
• UV unwrapping
• 3D hard surface modeling
• Concept design
• Branding
• Graphic Design
• Visual UI Design
• UX Design
• Prototyping
• Adobe XD, Figma
• Interactive Design
• Motion Design
• Critical Thinking
• Problem Solving
• Advertising

Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup/konishi
Website not available. Sign in: https://www.twine.net/signup/pedrokonishi
Email not available. Sign in: https://www.twine.net/signup

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Language

Work Experience

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Education

Add your educational history here.

Qualifications

3d Sculpture
May 8, 2020 - October 31, 2020
3d Course with Igor Catto at ICS

Industry Experience

Software & Internet, Computers & Electronics, Consumer Goods, Healthcare, Professional Services, Retail, Telecommunications, Travel & Hospitality, Media & Entertainment
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3D Game ready asset
    This is a game-ready model I created as a personal project. For the high and low poly, I utilized Maya. Some detailing was done using Zbrush. Texturing was done with Substance Painter. Marmoset was used to produce the final renders and videos. Some graphics, decals and alphas were created using Photoshop and Illustrator. I am very happy with the result. Comments and suggestions are welcome. I really hope you like it. 3d 3ddesigner 3dmodeling 3dtexturing 3d
    3d prop Lookdev
    Lookdev study made in Substance Painter and rendered with Arnold in Maya

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