Hi, I'm Pedro Henrique Zarranz Loures, a game designer and developer focused on educational and interactive experiences. I translate narrative ideas into playable mechanics using Unity and C#, delivering experiences that educate and engage players. Over the past 4+ years I have shipped tools for Fortune 500 clients like Fiat and designed student-centered games that won awards. I'm comfortable across the full development lifecycle, whether I work solo or in small teams, and I enjoy turning complex stories into intuitive, impact-driven gameplay with clear feedback and real consequences.

Pedro Henrique Zarranz Loures

Hi, I'm Pedro Henrique Zarranz Loures, a game designer and developer focused on educational and interactive experiences. I translate narrative ideas into playable mechanics using Unity and C#, delivering experiences that educate and engage players. Over the past 4+ years I have shipped tools for Fortune 500 clients like Fiat and designed student-centered games that won awards. I'm comfortable across the full development lifecycle, whether I work solo or in small teams, and I enjoy turning complex stories into intuitive, impact-driven gameplay with clear feedback and real consequences.

Available to hire

Hi, I’m Pedro Henrique Zarranz Loures, a game designer and developer focused on educational and interactive experiences. I translate narrative ideas into playable mechanics using Unity and C#, delivering experiences that educate and engage players.

Over the past 4+ years I have shipped tools for Fortune 500 clients like Fiat and designed student-centered games that won awards. I’m comfortable across the full development lifecycle, whether I work solo or in small teams, and I enjoy turning complex stories into intuitive, impact-driven gameplay with clear feedback and real consequences.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Work Experience

Lead Programmer & Game Designer at D2R Studios
June 1, 2018 - September 1, 2019
Designed and built a Quality Manager training simulation for Fiat with 76 real-world scenarios sourced from field consultants, implemented as a branching decision game with NPC dialogue, influence mechanics, and consequence-driven outcomes — all loaded dynamically from a JSON/Firebase backend. Solo-developed an interactive Fiat vehicle configurator (touchscreen, 3D sticker placement with real-time preview) in a 10-day timeframe as a client pitch — shipped on time. Integrated Firebase (NoSQL) for runtime data delivery, enabling non-developer content updates via admin panel without touching the build. Optimized Unity project performance across target devices; collaborated via Unity Teams in distributed small-team environments.
Junior System Analyst at Mastermaq / Evo Software
January 1, 2017 - July 1, 2017
Implemented JavaScript/ASP/MongoDB solutions during legacy system migration; designed SQL schemas for restructured data architecture.

Education

Trade Degree in Digital Games Technology at PUC Minas
January 1, 2011 - January 1, 2015
CertiProf Scrum Foundation at Certifications
January 1, 2020 - March 30, 2026

Qualifications

CertiProf Scrum Foundation
January 1, 2020 - March 30, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services