I am a Mid-Level Unity Gameplay Programmer with a BSc in Software Engineering, specializing in architecting robust, scalable systems that drive tight mechanics and exceptional game feel. With an award-winning track record across PC, VR, and Mobile (1st Place VR Egypt Game Jam '26, 2nd Place GGJ '26), I help studios and indie clients translate complex design ideas into performant, production-ready code. My Engineering Approach: Scalable Architecture: I build games on a foundation of clean code (SOLID, MVC, Design Patterns) to ensure projects remain bug-free and easily expandable as the scope grows. Premium Game Feel: I focus heavily on the "juice" engineering smooth locomotion, custom physics controllers, and highly responsive mechanics that feel incredible in the player's hands. Reusable Systems: From smart AI state machines (FSM) to dynamic inventory layouts, I design modular systems that speed up development and avoid redundant coding. Optimization: Expert in maintaining high performance on low-end standalone VR devices using smart rendering tricks, custom shaders, and strict memory management. Why work with me? I don't just write scripts; I build reliable engineering foundations. Whether you need a highly optimized VR educational experience, a rapid prototype for an endless runner, or a scalable AI system for an open-world game, I deliver mechanics that feel great and code that your team can actually read and build upon.

Pierre Emad

I am a Mid-Level Unity Gameplay Programmer with a BSc in Software Engineering, specializing in architecting robust, scalable systems that drive tight mechanics and exceptional game feel. With an award-winning track record across PC, VR, and Mobile (1st Place VR Egypt Game Jam '26, 2nd Place GGJ '26), I help studios and indie clients translate complex design ideas into performant, production-ready code. My Engineering Approach: Scalable Architecture: I build games on a foundation of clean code (SOLID, MVC, Design Patterns) to ensure projects remain bug-free and easily expandable as the scope grows. Premium Game Feel: I focus heavily on the "juice" engineering smooth locomotion, custom physics controllers, and highly responsive mechanics that feel incredible in the player's hands. Reusable Systems: From smart AI state machines (FSM) to dynamic inventory layouts, I design modular systems that speed up development and avoid redundant coding. Optimization: Expert in maintaining high performance on low-end standalone VR devices using smart rendering tricks, custom shaders, and strict memory management. Why work with me? I don't just write scripts; I build reliable engineering foundations. Whether you need a highly optimized VR educational experience, a rapid prototype for an endless runner, or a scalable AI system for an open-world game, I deliver mechanics that feel great and code that your team can actually read and build upon.

Available to hire

I am a Mid-Level Unity Gameplay Programmer with a BSc in Software Engineering, specializing in architecting robust, scalable systems that drive tight mechanics and exceptional game feel. With an award-winning track record across PC, VR, and Mobile (1st Place VR Egypt Game Jam '26, 2nd Place GGJ '26), I help studios and indie clients translate complex design ideas into performant, production-ready code.

My Engineering Approach:

Scalable Architecture: I build games on a foundation of clean code (SOLID, MVC, Design Patterns) to ensure projects remain bug-free and easily expandable as the scope grows.

Premium Game Feel: I focus heavily on the “juice” engineering smooth locomotion, custom physics controllers, and highly responsive mechanics that feel incredible in the player’s hands.

Reusable Systems: From smart AI state machines (FSM) to dynamic inventory layouts, I design modular systems that speed up development and avoid redundant coding.

Optimization: Expert in maintaining high performance on low-end standalone VR devices using smart rendering tricks, custom shaders, and strict memory management.

Why work with me?
I don’t just write scripts; I build reliable engineering foundations. Whether you need a highly optimized VR educational experience, a rapid prototype for an endless runner, or a scalable AI system for an open-world game, I deliver mechanics that feel great and code that your team can actually read and build upon.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Arabic
Fluent

Work Experience

Unity Gameplay Programmer at ExoMaz
February 5, 2025 - April 3, 2026
Implemented a scalable desktop game foundation with SOLID principles and modular design; engineered a custom Rigidbody physics controller with a dual-layer FSM for parallel locomotion and upper-body actions; developed a strategy-pattern interaction system and interface-driven combat used by player and NPC AI; shipped a mobile endless runner with New Input System, input buffering, and coyote time; built save serialization and an MVC UI with dynamic radial menus and inventory.
Freelance VR Programmer at Al-Amad
June 1, 2025 - Present
Architected an event-driven sequencing system for concurrent animations, voiceovers, and custom logic; implemented an interface-driven time manipulation system preserving independent locomotion; optimized standalone VR performance with a day/night shader; developed interactive Verlet rope physics and ripple shaders for dynamic educational simulations; integrated REST APIs to capture telemetry and session statistics for analytics.
Freelance Unity Game Developer at Baraka Studio
April 1, 2024 - March 1, 2026
Developed a modular quest tracking system and state-driven NPC AI behaviors for an open-world mobile title. Built a reusable sequencing framework for quests and events; implemented NPC AI with scalable states and actions to support diverse gameplay scenarios.
Collaborated VR Programmer at Bright Vision
July 1, 2025 - December 1, 2025
Onsite VR programming focusing on sequence systems and foundational templates to scale future VR projects; contributed to VR pipelines and tooling to accelerate development.

Education

Bachelor of Science in Computer Science (Software Engineering) at Helwan University
October 1, 2020 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Startup Comedy | Startup Simulator Demo | Build, Hire, Survive!

    Tech Startup Simulator


    (Click the image to watch the video!)

    Run your own tech startup! Build your office, hire a team, and survive crazy events in this fun management game.

    About the Game:
    Start with Web, Mobile, and Game teams. You are the boss! You will design the office, hire workers, get new projects, and protect your company from disasters. Every choice you make changes how your company grows.

    Key Features:

    • Everything is Connected: Fun offices make workers learn faster. Good HR gets better workers. Good marketing gets better projects.
    • Build Your Office: Use a grid to design the room. Add desks for work, and TVs or coffee machines for fun.
    • Manage Projects: Match your team’s skills to the right jobs. Finish early to get famous, or finish late and pay a fine!
    • Survive Disasters: Protect your business from fires, hackers, and bad luck. Hire security and upgrade systems to stay safe.
    paper Protect Her VR - Egypt Game Jam 2026 | best VR game winner (1st place)


    You must stand in the spotlight and defend a single, fragile toy from an encroaching shadow. But as the glass cracks and the masks begin to fail, the roles you play begin to reveal a chilling truth hidden within the shifting light.

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