Available to hire
Hybrid visual artist and illustrator with 15+ years of experience delivering high-stakes visual development, pitch art, storyboards, and campaign assets across advertising, tech/R&D, entertainment, architectural visualization, and publishing. Combines an architectural design foundation with fast, narrative-driven execution for world-class brands.
Known for translating briefs and technical concepts into rapid, high-fidelity sketching, dynamic shot framing, lighting, and narrative composition—supporting everything from early-stage hard-ware R&D to major commercial spots and key art.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Commercial Illustrator & Storyboard Artist at Warshaw Blumenthal
August 1, 2020 - PresentTranslate client briefs, scripts, and creative director notes into rapid-turnaround storyboards, animatics, and pitch-winning visual assets under strict deadlines. Execute shot framing, dynamic lighting, and narrative composition across high-budget commercial spots in automotive, tech, healthcare, and consumer goods.
Concept Sketch Artist — Hardware R&D (Contract/Collaboration) at Facebook / Meta
April 1, 2019 - April 30, 2021Partner directly with Meta’s hardware research and product development teams on early-stage R&D for Meta Smart Glasses prior to public release. Translate complex technical concepts, user interaction models, and spatial research data into rapid, high-fidelity visual sketches. Produce live concept sketches and storyboards for internal creative teams to align narrative across high-priority hardware and digital product sprints.
Visual Concept Artist & Storyboard Artist (Contract) at Famous Frames
March 1, 2013 - May 31, 2023Develop key art concepts, shot boards, and narrative illustration sequences for tier-one advertising agencies and major entertainment properties. Render high-impact visual sequences across automotive, fashion/beauty, tech/consumer, and healthcare/pharma clients including Cadillac, Alfa Romeo, Lexus, Audi, Toyota, Kawasaki; Prada, Calvin Klein, Maybelline, MAC, Mary Kay; Google (Pixel, Nest), Apple, Bose, Target, Progressive, Adidas, Sprite, Bounty; and various healthcare/pharma brands.
Lead Illustrator & Art Director at Independent Studios & Publishing
January 1, 2011 - December 31, 2012Directed visual style, character concepts, and full storyboards for The Last Sleeper: Series 01 interactive iPad game. Served as Head Illustrator for The Adventures of Pombo and Pew Pew, managing character development and final cover/page art from concept to print.
Visual Development & Concept Illustrator (Multiple assignments) at Various Studios & Agencies
January 1, 2011 - December 31, 2012Rendered primary illustration assets for the international Apple iPad commercial campaign. Created visual development art and narrative concept illustrations for early-stage animated property development at Disney Blue Sky. Designed 3D set visualizations and environmental spatial layouts for major experiential brand activations (e.g., Audi 2012 Dealer Conference, GameStop XP Call of Duty).
Architectural Visualizer & 3D Animator at Kilograph Visualization & Royale Animation
January 1, 2010 - December 31, 2012Modeled, textured, and animated camera paths, vehicle movements, and digital matte environments for client work including Frank Gehry Technologies (Etihad Airport) and Morphosis (Qatar Cityscape). Produced high-detail 3D models and surface texturing for the E! Entertainment Hollywood Grammys set design.
Graphic Artist & Junior Architect at Infinium Spirits & Architecture Studios
January 1, 2008 - December 31, 2011Produced publication-ready print graphics featured in The Wall Street Journal, The Robb Report, and Los Angeles Confidential. Drafted CAD working drawings, architectural details, and Revit 3D renderings for commercial and residential developments.
Education
Bachelor of Architecture (B.Arch, 5-Year Professional Degree) at University of Southern California (USC)
January 11, 2030 - August 10, 2026Summer Program (Cinematic Storytelling & Visual Media) at USC School of Cinematic Arts
January 11, 2030 - August 10, 2026Architecture Study Abroad Program at Politecnico di Milano
January 11, 2030 - August 10, 2026Qualifications
1st Place Winner — Design Ignites Change Architectural Competition
January 11, 2030 - August 10, 2026Award Nominee — INDEX: Award Competition (Copenhagen, Denmark)
January 11, 2030 - August 10, 2026Industry Experience
Media & Entertainment, Consumer Goods, Computers & Electronics, Healthcare, Real Estate & Construction, Professional Services, Other
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