Philip Arcelo

Language

Tagalog
Fluent
English
Fluent

Work Experience

Senior Product Designer at Micronics
December 31, 2025 - October 2, 2025
As the Senior Designer, I drive the design and development of innovative gaming peripherals, including mice, headsets, and keyboards. I manage the end-to-end design process, ensuring a seamless transition from concept to mass production while maintaining a high standard of creativity and technical precision. Core responsibilities include: concept development, 3D visualizations, design for manufacturing, and collaboration with engineering, production, and marketing teams to refine designs for efficiency, quality, and cost-effectiveness.
Junior Product Designer at Micronics
April 1, 2023 - October 2, 2025
Designer for a Korean Computer Hardware Company. Responsible for the design and development of gaming peripheral products (mice, headsets, and keyboards). Sketching and idea process; design presentations.
Freelance 3D Artist & Product Visualizer at Freelance
December 1, 2025 - Present
Collaborate with clients across various industries including tech accessories, lifestyle products, and packaging, delivering high-quality 3D product renders and animations for marketing and prototyping. Create photorealistic renderings, exploded views, and 3D animations for social media, websites, and product launches. Translate early-stage sketches or CAD into compelling visuals to support validation and storytelling.
Industrial Designer & Product Animator at ShiftCam
May 1, 2023 - December 1, 2025
As a 3D Product Animator, I specialize in bringing products to life through high-quality animations that demonstrate functionality, design details, and user interactions. I work closely with design and marketing teams to create engaging, realistic 3D animations that enhance product storytelling and support sales and promotional e orts.
Senior Product Designer at Micronics
December 1, 2025 - December 1, 2025
Drive design and development of innovative gaming peripherals (mice, headsets, keyboards) for a global brand. Lead the end-to-end design process from concept through prototype, collaborating closely with engineering, product, and marketing teams to ensure brand-aligned, high-quality visuals and functional feasibility.
Junior Product Designer at Micronics
December 31, 2022 - December 31, 2022
Design and development of gaming peripheral products (mice, headsets, keyboards) for a Korean computer hardware company. Responsibilities included sketching, ideation, and presenting design proposals to stakeholders to support product validation and market fit.
Product Designer at Micronics
April 1, 2023 - April 1, 2023
Product design and development of gaming peripherals (mice, headsets, keyboards) for a Korean hardware partner. Engaged in the full design process including concept refinement, prototyping, and design presentations.
3D Artist / Freelance Product Visualizer at Freelance / Self-employed
December 1, 2025 - November 2, 2025
Collaborate with clients across tech accessories, lifestyle products, and packaging to deliver high-quality 3D product renders and animations for marketing and prototyping. Create photorealistic renderings, exploded views, and 3D animations for social media, websites, and campaigns; translate sketches or CAD into compelling visuals and manage end-to-end 3D pipeline.
Junior Product Designer at Micronics
April 1, 2023 - April 1, 2023
Designer for a Korean computer hardware company. Responsible for the design and development of gaming peripheral products (mice, headsets & keyboards). Sketching & ideation process; design presentations.
Freelance 3D Artist & Product Visualizer at Freelance / Self-employed
December 1, 2025 - November 2, 2025
Collaborate with clients across tech accessories, lifestyle products, and packaging; deliver high-quality 3D product renders and animations for marketing and prototyping. Create photorealistic renderings and exploded views; translate early-stage sketches or CAD into visuals; manage the full 3D pipeline. Produce short 3D product animations to showcase features and finishes for social media, websites, and launch videos.
Freelance 3D Artist & Product Visualizer at Self-Employed
December 1, 2025 - November 3, 2025
Collaborate with clients across tech accessories, lifestyle products, and packaging to create photoreal 3D renders and short animations for marketing and prototyping; translate early-stage sketches or CAD into visuals; manage end-to-end 3D pipeline.
Junior Product Designer at Korean Computer Hardware Company
April 1, 2023 - April 1, 2023
Responsible for designing and developing gaming peripheral products (mice, headsets, keyboards). Sketching and idea generation; design presentations.
Freelance 3D Artist & Product Visualizer at Freelance / Remote
December 1, 2025 - November 3, 2025
Collaborate with clients to create photorealistic 3D renders, exploded views, and short animations for marketing and prototyping; manage full 3D pipeline.
Industrial Designer & 3D Animator at ShiftCam
December 31, 2025 - December 31, 2025
Industrial Designer and 3D Animator responsible for product conceptualization, packaging design, 3D modeling and rendering, and collaboration with the Design & Innovation Director to fulfill rendering needs for product testing and marketing. Created high-quality 3D animations to demonstrate functionality and interactions, enhancing product storytelling and promotional efforts.
Senior Product Designer at Micronics
December 31, 2025 - December 31, 2025
Led design and development of innovative gaming peripherals (mice, headsets, keyboards); managed end-to-end design process from concept to mass production; collaborated with engineering, production, and marketing to refine designs for manufacturability and cost-effectiveness.
Junior Product Designer at Micronics
April 30, 2023 - April 30, 2023
Designer for a Korean Computer Hardware Company; responsibilities included sketching & ideation, and design presentations.
Freelance 3D Artist & Product Visualizer at Freelance / Self-Employed
December 1, 2025 - November 3, 2025
Collaborate with clients across industries including tech accessories, lifestyle products, and packaging to deliver high-quality 3D product renders and animations for marketing and prototyping. Create photorealistic renderings and exploded views for pitch decks and campaigns; translate early-stage sketches or CAD into visuals; manage 3D pipeline from modeling to final output; produce short 3D animations for social media, websites, and product launches.

Education

Bachelor of Fine Arts in Industrial Design at University of Santo Tomas
January 1, 2014 - January 1, 2018
Bachelor of Fine Arts at University of Santo Tomas
January 1, 2014 - January 1, 2018
Bachelor of Fine Arts, Major in Industrial Design at University of Santo Tomas
January 1, 2014 - January 1, 2018
Bachelor of Fine Arts Major in Industrial Design at University of Santo Tomas
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Consumer Goods, Software & Internet, Media & Entertainment, Other, Manufacturing, Computers & Electronics, Retail, Professional Services
    paper ShiftCam – Product Visualization & 3D Animation

    At ShiftCam, I worked on creating high-quality 3D renders and animations for their innovative mobile camera accessories. My role involved visualizing products from concept to final presentation — focusing on realistic materials, lighting, and storytelling to highlight design details and user experience. These visuals were used across marketing campaigns, packaging, and online platforms, helping the brand communicate its premium quality and innovative design.