Hi there, I'm Kelly Pieklo, a sound editor and post-production professional focused on storytelling through audio. I specialize in editing, mixing, and mastering dialogue, sound design, and music across games, film, and podcast formats. I thrive on collaborative projects and delivering immersive experiences for listeners. With a background spanning AAA game projects and broadcast productions, I enjoy building workflows that streamline communication with vendors and teammates alike. I'm passionate about clear sound, consistent quality, and maximizing the listener's experience.

Kelly Pieklo

Hi there, I'm Kelly Pieklo, a sound editor and post-production professional focused on storytelling through audio. I specialize in editing, mixing, and mastering dialogue, sound design, and music across games, film, and podcast formats. I thrive on collaborative projects and delivering immersive experiences for listeners. With a background spanning AAA game projects and broadcast productions, I enjoy building workflows that streamline communication with vendors and teammates alike. I'm passionate about clear sound, consistent quality, and maximizing the listener's experience.

Available to hire

Hi there, I’m Kelly Pieklo, a sound editor and post-production professional focused on storytelling through audio. I specialize in editing, mixing, and mastering dialogue, sound design, and music across games, film, and podcast formats. I thrive on collaborative projects and delivering immersive experiences for listeners.

With a background spanning AAA game projects and broadcast productions, I enjoy building workflows that streamline communication with vendors and teammates alike. I’m passionate about clear sound, consistent quality, and maximizing the listener’s experience.

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Language

English
Fluent

Work Experience

Contract Sound Editor at Formosa Interactive
January 1, 2014 - Present
Editing and mastering thousands of lines of dialogue for AAA game releases/DLCs (e.g., Horizon Zero Dawn, Call of Duty), and functioning in multiple post-production roles including Supervising Sound Editor, Producer, Dialogue Editor, Sound Designer, and Music Editor across Games, Audiobooks, Podcasts, Film, and Broadcast content.
Sound Editor at SPLICE
January 1, 2006 - January 1, 2013
Oversaw entire sound post-production process for programs ranging from B2B to broadcast episodic and documentary-style programs; introduced facility-wide Soundminer Server integration accessible by all Media Composer and ProTools edit stations and implemented proprietary sound library coding system for audio assets created and logged by audio department.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment