I'm Pierre Buty, a Lyon-based Game and Narrative Designer with 15 years of experience. I've worked within video game studios at Cyanide, Virtuos and Ubisoft, and shipped about ten titles as an indie boardgame author. Most of them are story-driven titles or rely on mechanics with emotional or narrative resonance. I've also contributed to the game design community by teaching in multiple schools and by writing 40+ articles and reviews. I'm a longtime member of the SAJ, the French board game authors union, focusing on work conditions for Narrative Designers in the boardgame industry. I love turning ideas into playable experiences and tweaking prototypes until they feel right. I maintain clear and visual documentation to keep the team on the right track, but remain aware that iteration is the lifeblood of game development. Great games and great stories are a matter of love, time, active listening of feedbacks and careful polish.

Pierre Buty

I'm Pierre Buty, a Lyon-based Game and Narrative Designer with 15 years of experience. I've worked within video game studios at Cyanide, Virtuos and Ubisoft, and shipped about ten titles as an indie boardgame author. Most of them are story-driven titles or rely on mechanics with emotional or narrative resonance. I've also contributed to the game design community by teaching in multiple schools and by writing 40+ articles and reviews. I'm a longtime member of the SAJ, the French board game authors union, focusing on work conditions for Narrative Designers in the boardgame industry. I love turning ideas into playable experiences and tweaking prototypes until they feel right. I maintain clear and visual documentation to keep the team on the right track, but remain aware that iteration is the lifeblood of game development. Great games and great stories are a matter of love, time, active listening of feedbacks and careful polish.

Available to hire

I’m Pierre Buty, a Lyon-based Game and Narrative Designer with 15 years of experience. I’ve worked within video game studios at Cyanide, Virtuos and Ubisoft, and shipped about ten titles as an indie boardgame author. Most of them are story-driven titles or rely on mechanics with emotional or narrative resonance.

I’ve also contributed to the game design community by teaching in multiple schools and by writing 40+ articles and reviews. I’m a longtime member of the SAJ, the French board game authors union, focusing on work conditions for Narrative Designers in the boardgame industry.

I love turning ideas into playable experiences and tweaking prototypes until they feel right. I maintain clear and visual documentation to keep the team on the right track, but remain aware that iteration is the lifeblood of game development. Great games and great stories are a matter of love, time, active listening of feedbacks and careful polish.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
English
Fluent

Work Experience

Game Designer at Virtuos
January 1, 2019 - January 1, 2020
High-level concept and core gameplay design for Mahokenshi.
Narrative Designer at Ubisoft Paris
January 1, 2019 - January 1, 2020
Quest design in collaboration with the writers and the Mission Design team; owned the design pipeline for collectible items across the entire game; provided narrative wrapping for side-features.
Quest Designer at Cyanide
January 1, 2018 - January 1, 2019
Designed, wrote and implemented quests for an action/RPG game (A Game of Thrones RPG).
Game and Narrative Designer at Kiniro
January 1, 2010 - January 1, 2012
Refactoring of core mechanics for an interactive comic book; wrote two episodes for the game.
Teacher in Game and Narrative Design at Bellecour Ecole / e-ArtSup Lyon
January 1, 2015 - January 1, 2020
Key teaching topics: Player Psychology, Quest and Narrative Design, Game Balancing; managed and coached 100+ student projects.
QA Tester at Synthesis International
January 1, 2013 - January 1, 2015
QA testing for game projects; contributed to quality assurance processes.

Education

Master degree in Game Programming at Gamagora - Lyon, France
January 1, 2013 - January 1, 2014
Master degree in Game Design at CNAM-ENJMIN - Angoulême, France
January 1, 2008 - January 1, 2010
BA in English Language and Culture at Université Lumière Lyon 2 - Lyon, France; University of Reading - Reading, UK
January 1, 2003 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Intermediate

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