I love composing game music and creating distinctive SFX using Reaper and Cubase, with a focus on adaptive scores and immersive soundscapes. Starting years ago when I was playing my favorite video games, I would never believe I would be lucky to work alongside people I was inspired by. I love sharing experience with people and learning as much as I can. I've contributed to releases on Steam and collaborated with Arrowhead Game Studios and other studios, delivering original scores, custom sound libraries, and high-quality audio assets.

Piotr Bugaj

PRO

I love composing game music and creating distinctive SFX using Reaper and Cubase, with a focus on adaptive scores and immersive soundscapes. Starting years ago when I was playing my favorite video games, I would never believe I would be lucky to work alongside people I was inspired by. I love sharing experience with people and learning as much as I can. I've contributed to releases on Steam and collaborated with Arrowhead Game Studios and other studios, delivering original scores, custom sound libraries, and high-quality audio assets.

Available to hire

I love composing game music and creating distinctive SFX using Reaper and Cubase, with a focus on adaptive scores and immersive soundscapes. Starting years ago when I was playing my favorite video games, I would never believe I would be lucky to work alongside people I was inspired by. I love sharing experience with people and learning as much as I can.

I’ve contributed to releases on Steam and collaborated with Arrowhead Game Studios and other studios, delivering original scores, custom sound libraries, and high-quality audio assets.

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Language

Polish
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Music Composer and Sound Designer at MegaKil Studios - Darkest Path
May 1, 2026 - Present
Responsible for all audio systems and content, including music composition, sound design, implementation, and shaping the overall audio-visual direction of the project made in Unity.
Freelancer at Helldivers 2 (Arrowhead Game Studios)
November 1, 2025 - February 10, 2026
Recorded live guitar and bass, and provided the initial mix for the 'Machinery of Oppression' expansion soundtrack, composed by Wilbert Roget.
Music composer and Sound Designer at Ink Eclipse Studios
January 1, 2025 - Present
Creating sound effects and composing music using Reaper and Cubase, tailored to clients' specifications for an upcoming indie title.
Music composer and sound designer at Send It Studios
August 1, 2023 - June 4, 2024
Composed music and created customized sound libraries, sound effects to meet clients’ specific requirements. Contributed to the successful release of Splodey on Steam, published by Mad Mushroom.

Education

1st and 2nd degree in Music Theory and Composition at State Music School in Wieliczka
January 11, 2030 - June 12, 2026
1st and 2nd degree of music theory and composition at State Music School in Wieliczka
January 11, 2030 - June 12, 2026

Qualifications

Advanced proficiency in Cubase and Reaper implementation
January 11, 2030 - June 12, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet