I am a 3D Artist with a strong background in Multimedia and Digital Sculpture, specializing in the creation of props and environments through the PBR pipeline. I have advanced proficiency in hard-surface modeling, optimized retopology, and high-resolution PBR texturing to deliver production-ready assets. I also have hands-on experience implementing interactive assets and configuring advanced lighting within Unity and Unreal Engine, enjoying the challenge of creating immersive visuals for games and cinematic projects.

Pol Vallès

I am a 3D Artist with a strong background in Multimedia and Digital Sculpture, specializing in the creation of props and environments through the PBR pipeline. I have advanced proficiency in hard-surface modeling, optimized retopology, and high-resolution PBR texturing to deliver production-ready assets. I also have hands-on experience implementing interactive assets and configuring advanced lighting within Unity and Unreal Engine, enjoying the challenge of creating immersive visuals for games and cinematic projects.

Available to hire

I am a 3D Artist with a strong background in Multimedia and Digital Sculpture, specializing in the creation of props and environments through the PBR pipeline. I have advanced proficiency in hard-surface modeling, optimized retopology, and high-resolution PBR texturing to deliver production-ready assets.

I also have hands-on experience implementing interactive assets and configuring advanced lighting within Unity and Unreal Engine, enjoying the challenge of creating immersive visuals for games and cinematic projects.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

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Education

Master’s Degree in Digital Sculpture at Voxel School
January 1, 2023 - January 1, 2024
Degree in Multimedia and Digital Sculpture at Universitat Politècnica de Catalunya (CITM - UPC)
January 1, 2019 - January 1, 2023

Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Education