I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks. I focus on procedural generation, decoupled event-driven architectures, and tactile core loops, shipping playable builds from concept to release. I enjoy building indie projects with strong gameplay loops and meaningful player feedback, and I bring a hands-on, collaborative approach to teams of all sizes. As a capstone winner and multi-year project lead, I’ve taken ideas from rough sketches to finished experiences, often wearing multiple hats from design to implementation and production. I value clear planning, robust architecture, and polish-filled iterations that make complex systems feel intuitive to players.

Poyraz Akyol

I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks. I focus on procedural generation, decoupled event-driven architectures, and tactile core loops, shipping playable builds from concept to release. I enjoy building indie projects with strong gameplay loops and meaningful player feedback, and I bring a hands-on, collaborative approach to teams of all sizes. As a capstone winner and multi-year project lead, I’ve taken ideas from rough sketches to finished experiences, often wearing multiple hats from design to implementation and production. I value clear planning, robust architecture, and polish-filled iterations that make complex systems feel intuitive to players.

Available to hire

I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks. I focus on procedural generation, decoupled event-driven architectures, and tactile core loops, shipping playable builds from concept to release. I enjoy building indie projects with strong gameplay loops and meaningful player feedback, and I bring a hands-on, collaborative approach to teams of all sizes.

As a capstone winner and multi-year project lead, I’ve taken ideas from rough sketches to finished experiences, often wearing multiple hats from design to implementation and production. I value clear planning, robust architecture, and polish-filled iterations that make complex systems feel intuitive to players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced
German
Intermediate

Work Experience

Software Engineer Intern at Yeşil Yazılım
June 1, 2024 - July 1, 2024
Developed a full-stack Task Manager application using React, Node.js, and TypeScript. Gained experience in RESTful API integration and modern web architecture.
Game Designer & Developer at Evona Games
December 1, 2023 - March 1, 2024
Drove the development lifecycle of an idle mobile game project. Authored detailed Game Design Documents (GDD) guiding the technical and art teams. Programmed core gameplay mechanics in Unity with a focus on performance.
Project Manager & Developer at Evona Games
December 1, 2023 - March 1, 2024
Managed the development lifecycle of an Idle Mobile Game project. Created detailed Game Design Documents (GDD) to guide technical and artistic teams. Programmed key gameplay mechanics using Unity, ensuring performance optimization.
Operations Manager & Writer at Arakat Mag
August 1, 2023 - Present
Overseeing daily operations for an entertainment review website (Movies, TV, Games). Analyzing game mechanics and narrative structures in published reviews.
Software Engineer Intern at FDN Soft
June 1, 2023 - July 1, 2023
Built a mobile To-Do List application using Flutter and SQLite. Strengthened skills in cross-platform mobile development and local data storage.
Co-Founder & Lead Game Developer at Map
February 1, 2023 - Present
Co-founded a collective to develop creative interactive software. Spearheaded the development of Orbitravel, a mobile game, utilizing Unity and C#. Designed level architecture and implemented core gameplay loops. Managed the deployment pipeline, successfully publishing the game on the Apple App Store.
Game Team Lead at Google Developer Student Clubs (GDSC) Başkent
September 1, 2022 - June 1, 2023
Led a 5-person game development team for one academic year. Ran Unity onboarding sessions and intro workshops to help members build their first projects and enter game jams.

Education

M.Sc. in Computer Animation and Game Technologies at Hacettepe University
January 1, 2025 - February 27, 2026
Bachelor of Engineering in Computer Engineering at Başkent University
January 1, 2021 - January 1, 2025
M.Sc. in Computer Animation and Game Technologies at Hacettepe University
January 1, 2025 - June 25, 2026
Bachelor of Engineering in Computer Engineering at Başkent University
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services