I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks. I focus on procedural generation, decoupled event-driven architectures, and tactile core loops, shipping playable builds from concept to release. I enjoy building indie projects with strong gameplay loops and meaningful player feedback, and I bring a hands-on, collaborative approach to teams of all sizes.
As a capstone winner and multi-year project lead, I’ve taken ideas from rough sketches to finished experiences, often wearing multiple hats from design to implementation and production. I value clear planning, robust architecture, and polish-filled iterations that make complex systems feel intuitive to players.
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