Poyraz Akyol
I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks.
About
I’m a computer engineer and an MSc candidate in Game Technologies, passionate about designing systems-driven games and crafting their soundtracks. I focus on procedural generation, decoupled event-driven architectures, and tactile core loops, shipping playable builds from concept to release. I enjoy building indie projects with strong gameplay loops and meaningful player feedback, and I bring a hands-on, collaborative approach to teams of all sizes.
As a capstone winner and multi-year project lead, I’ve taken ideas from rough sketches to finished experiences, often wearing multiple hats from design to implementation and production. I value clear planning, robust architecture, and polish-filled iterations that make complex systems feel intuitive to players.
- 4 years' experience
- Joined January 2026
Skills· 17
Languages
- TurkishFluent
- EnglishAdvanced
- GermanIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
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Work experience· 7 roles
Developed a full-stack Task Manager application using React, Node.js, and TypeScript. Gained experience in RESTful API integration and modern web architecture.
Drove the development lifecycle of an idle mobile game project. Authored detailed Game Design Documents (GDD) guiding the technical and art teams. Programmed core gameplay mechanics in Unity with a focus on performance.
Managed the development lifecycle of an Idle Mobile Game project. Created detailed Game Design Documents (GDD) to guide technical and artistic teams. Programmed key gameplay mechanics using Unity, ensuring performance optimization.
Education
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