Hello! I’m Pete Paquette, a seasoned animator with over two decades of experience bringing characters to life across film and games. I’ve contributed to DreamWorks Animation, Blizzard Entertainment, and Blue Sky Studios, shaping performances for iconic characters and worlds. I thrive in collaborative pipelines, translating directors’ vision into believable performance that resonates with audiences.

Pete Paquette

Hello! I’m Pete Paquette, a seasoned animator with over two decades of experience bringing characters to life across film and games. I’ve contributed to DreamWorks Animation, Blizzard Entertainment, and Blue Sky Studios, shaping performances for iconic characters and worlds. I thrive in collaborative pipelines, translating directors’ vision into believable performance that resonates with audiences.

Available to hire

Hello! I’m Pete Paquette, a seasoned animator with over two decades of experience bringing characters to life across film and games. I’ve contributed to DreamWorks Animation, Blizzard Entertainment, and Blue Sky Studios, shaping performances for iconic characters and worlds. I thrive in collaborative pipelines, translating directors’ vision into believable performance that resonates with audiences.

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Language

English
Fluent

Work Experience

Animator at DreamWorks Animation
January 1, 2022 - January 1, 2023
Projects included Kung Fu Panda 4 and Trolls: Band Together. Used self-reference shoots to capture authentic human performance and ensure character reactions grounded in genuine emotional truth. Extrapolated nuanced movement from performance references to create stylistically consistent, on-model character acting. Animated iconic characters such as Po and Branch.
Animator at Blizzard Entertainment
January 1, 2017 - January 1, 2022
Projects included: Overwatch. Recorded performance reference sessions to form the foundational blueprint for realistic character motion aligned with brand look. Interpreted stakeholder-approved performance references to deliver high-quality animation that adhered to established character sheets and rigs. Crafted personality-rich emotive emotes to contribute to the Overwatch world and animated characters such as Tracer and Winston.
Senior Animator/Storyboard & Animatic Artist at Irrational Games
January 1, 2012 - January 1, 2014
Projects included: BioShock Infinite, Burial At Sea DLC Parts 1 & 2. Used motion-capture performance pipeline to create game cinematic sequences; translated mocap mechanics into expressive character performances; developed emotive facial expressions for Elizabeth; authored complex storyboard animatics to streamline the cinematic pipeline and guide final in-game cinematic production.
Senior Animator & Animation Training Developer at Blue Sky Studios
January 1, 2003 - January 1, 2011
Projects included: Kung Fu Panda 4, Trolls: Band Together. Analyzed live-action performance references to deepen emotional depth and maintain feature-film standards of appeal; executed high-fidelity character animations that consistently exceeded standards for appeal and fluidity.
Animation Training Developer at Blue Sky Studios
January 1, 2007 - January 1, 2011
Developed an animation instructional video portal and a web-based self-guided training system to ensure brand compliance and streamline staff training; created an optimized training workflow.
Animator at Reel FX
January 1, 2013 - January 1, 2014
Animator for Book of Life; Free Birds.
Animation Training Developer at Blue Sky Studios
January 1, 2007 - January 1, 2011
Developed an animation instructional video portal; created training videos for staff; web-based self-guided training; streamlined production.

Education

Bachelor of Arts at Ringling College of Art & Design
November 30, 1999 - May 30, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services