I am a game developer with 5.5+ years of experience architecting and implementing complex gameplay systems, from indie mobile experiences to AAA-tier console mechanics. I specialize in cross-platform development across iOS, Android, Steam, and dedicated consoles, with proven expertise in gameplay programming, performance optimization, and advanced systems architecture. I am passionate about delivering polished, high-performance games through collaborative problem-solving, technical excellence, and meticulous attention to user experience across diverse platforms. I enjoy turning ideas into robust, scalable tools and workflows that empower artists and designers to realize their vision.

Pradeep Vishwakarma

I am a game developer with 5.5+ years of experience architecting and implementing complex gameplay systems, from indie mobile experiences to AAA-tier console mechanics. I specialize in cross-platform development across iOS, Android, Steam, and dedicated consoles, with proven expertise in gameplay programming, performance optimization, and advanced systems architecture. I am passionate about delivering polished, high-performance games through collaborative problem-solving, technical excellence, and meticulous attention to user experience across diverse platforms. I enjoy turning ideas into robust, scalable tools and workflows that empower artists and designers to realize their vision.

Available to hire

I am a game developer with 5.5+ years of experience architecting and implementing complex gameplay systems, from indie mobile experiences to AAA-tier console mechanics. I specialize in cross-platform development across iOS, Android, Steam, and dedicated consoles, with proven expertise in gameplay programming, performance optimization, and advanced systems architecture.

I am passionate about delivering polished, high-performance games through collaborative problem-solving, technical excellence, and meticulous attention to user experience across diverse platforms. I enjoy turning ideas into robust, scalable tools and workflows that empower artists and designers to realize their vision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Javanese
Intermediate

Work Experience

Software Engineer (Game Development) at 300Mind
April 1, 2025 - Present
Engineered a highly responsive FPS-independent camera and controller aiming system featuring custom look acceleration, target adhesion, and aim magnetism, matching AAA standards. Designed and implemented a robust cross-platform authentication architecture supporting Guest, Google Play Games, Apple Sign-In, and Facebook, including backend token verification and account linking. Developed a dynamic, cross-platform haptics manager supporting Xbox and PlayStation feedback for weapons, UI navigation, and environmental interactions. Resolved platform-specific crashes and bottlenecks (e.g., Android 16KB page size limits, network camera stutter, memory profiling) and streamlined workflows by building custom Unity Editor tools with non-linear curve visualizers and automated debugging.
Game Developer at Gameyug Interactive LLP
January 1, 2023 - December 1, 2024
Developed game mechanics such as profile management, vehicle management with customization options, and level progression systems using OO P concepts. Enhanced realistic car physics and developed physics-based AI navigation for vehicles and NPCs. Integrated third-party analytics plugins including Game Analytics and Firebase. Redesigned the logic of an online multiplayer board game using Python Networking, integrated social media authentication, and a custom leaderboard system with PlayFab. Created responsive third-person and first-person controllers for seamless player interaction with game environments.
Junior Game Developer at Gameyug Interactive LLP
June 1, 2020 - December 1, 2022
Implemented performance optimizations, reducing memory usage by 20% and improving overall game performance. Designed and developed an endless runner game with procedural level design and character customization features. Worked closely with artists and designers to ensure high visual fidelity with minimal performance impact, particularly on mobile devices. Created custom Unity Editor tools and scripts, streamlining development workflows and reducing development time by 30%. Conducted thorough testing and bug fixing to deliver a polished final product.

Education

Master of Computer Application (MCA) at Bikaner Technical University
January 1, 2022 - January 1, 2024
Bachelor of Computer Application (BCA) at Jain Narain Vyas University
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment