I am a lifelong gamer and self-taught programmer, I bring over five years of experience in Unity, C#, multiplayer systems, Android/iOS development, and payment integration, along with a strong passion for creating games that are fun, balanced, and engaging. Over the years, I have designed and published projects across multiple genres—including puzzle games, board games, and multiplayer shooters. Most recently, I developed and released MadMax, a multiplayer shooting game available on Google Play . My combined background as both a programmer and designer enables me to not only implement systems but also craft enjoyable gameplay loops that keep players engaged. Beyond development, I run a YouTube channel focused on game design, where I analyze mechanics, storytelling, visuals, combat, and player experience. Creating content such as “Walking is Boring in Games” and “Why Parry is the Best Mechanic in Gaming” has sharpened my ability to break down design ideas and communicate them clearly—a skill that I believe is equally valuable in collaborative studio environments. I would love the opportunity to bring my creativity, technical expertise, and design insights to your team and contribute to the games you are building. Please find my resume attached for your review. Thank you for your time and consideration. Best regards, Pratik Meshram

Pratik Meshram

I am a lifelong gamer and self-taught programmer, I bring over five years of experience in Unity, C#, multiplayer systems, Android/iOS development, and payment integration, along with a strong passion for creating games that are fun, balanced, and engaging. Over the years, I have designed and published projects across multiple genres—including puzzle games, board games, and multiplayer shooters. Most recently, I developed and released MadMax, a multiplayer shooting game available on Google Play . My combined background as both a programmer and designer enables me to not only implement systems but also craft enjoyable gameplay loops that keep players engaged. Beyond development, I run a YouTube channel focused on game design, where I analyze mechanics, storytelling, visuals, combat, and player experience. Creating content such as “Walking is Boring in Games” and “Why Parry is the Best Mechanic in Gaming” has sharpened my ability to break down design ideas and communicate them clearly—a skill that I believe is equally valuable in collaborative studio environments. I would love the opportunity to bring my creativity, technical expertise, and design insights to your team and contribute to the games you are building. Please find my resume attached for your review. Thank you for your time and consideration. Best regards, Pratik Meshram

Available to hire

I am a lifelong gamer and self-taught programmer, I bring over five years of experience in Unity, C#, multiplayer systems, Android/iOS development, and payment integration, along with a strong passion for creating games that are fun, balanced, and engaging.

Over the years, I have designed and published projects across multiple genres—including puzzle games, board games, and multiplayer shooters. Most recently, I developed and released MadMax, a multiplayer shooting game available on Google Play . My combined background as both a programmer and designer enables me to not only implement systems but also craft enjoyable gameplay loops that keep players engaged.

Beyond development, I run a YouTube channel focused on game design, where I analyze mechanics, storytelling, visuals, combat, and player experience. Creating content such as “Walking is Boring in Games” and “Why Parry is the Best Mechanic in Gaming” has sharpened my ability to break down design ideas and communicate them clearly—a skill that I believe is equally valuable in collaborative studio environments.

I would love the opportunity to bring my creativity, technical expertise, and design insights to your team and contribute to the games you are building. Please find my resume attached for your review.

Thank you for your time and consideration.
Best regards, Pratik Meshram

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Game Developer at Capital Rush
May 1, 2023 - Present
Payment integration, OTP verification, database handling with Firebase, iOS deployment, game design, mathematics and analytics for trading game, PlayFab, multiplayer software engineering
Game Designer / Script Writer at Woodie Win Technologies
May 2, 2023 - October 18, 2025
Card games, casino games, multiplayer games, real money integration. Game design and scripting. YouTube channel Blaze GameTalk (2023–Present)
Freelance Unity Developer at PakkaProfile
December 1, 2022 - October 18, 2025
Web game development, games used for interview testing, level designing
Game Designer / Script Writer at Mobril Technologies
October 1, 2022 - October 18, 2025
Photon 2 multiplayer, state machines, finite/single motion patterns, optimization, API integration with JSON/XML
Game Programmer at Trio Ops Private Limited
January 1, 2022 - October 18, 2025
Basic game programming, board games, Unity

Education

Bachelor of Engineering - Mechanical at SSTC Bhilai, CSVTU
January 1, 2014 - January 1, 2019
Higher Secondary Education (12th) - CBSE at Bhilai, CBSE
January 1, 2012 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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