Available to hire
I am a 2D and 3D artist that specializes in character art. Working as generalist on personal and professional projects has made me confident in being able to create concept art and take it through all stages of production. On top of my traditional art skills, I have also developed and honed a variety of technical art skills. My work experience has allowed me to become very proficient at using Unity. I have several years of experience preparing and importing art assets for use in-engine, creating simple and complex shaders and particle systems and building and dressing environments in-engine.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Art Director at Royal Wins
June 1, 2022 - October 14, 2025Managed the schedules and workload of 2D and 3D artists working both remotely and on site; designed, maintained, and enforced the art pipeline; trained new artists in Unity basics with the goal of familiarizing them with the limitations and possibilities of the Unity engine; ran regular art meetings and art review sessions to acquire feedback from other staff.
Technical Artist at Royal Wins
June 1, 2022 - October 14, 2025Imported and set up 2D and 3D assets into Unity. Assets ranged from 2D sprites to 3D characters and environments; created particle effects and animations within Unity; built and maintained UI art and assets for use across the app using UGUI and TextMeshPro; assisted in creating and optimizing 2D and 3D art before implementation into Unity; managed and maintained 2D and 3D art library; liaised with overseas studio, set tasks and provide feedback.
GameSoft Artist, Technical Artist at GameSoft
March 1, 2016 - October 14, 2025Used tools designed by programmer to build levels from the ground up; prepared raw art assets for use in engine and implemented art assets into game engine; designed and created shaders using Shader Forge; designed puzzles using predefined mechanics; designed levels using puzzle designs and proposed game mechanics in engine; logged and tested bugs in weekly game builds.
Mosoga Artist at Mosoga
July 1, 2014 - October 14, 2025Created concept art based on client specifications; modelled a variety of characters and assets using Autodesk Maya; created texture maps for characters and assets for use in a game engine (Unity); rigged characters for animation using Autodesk Maya; created and exported animation files for use in a game engine (Unity); implemented and prepared a variety of assets for use in a game engine (Unity); shader creation: created shaders using third party tools in game engine (Unity).
Education
Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment (AIE)
January 1, 2012 - January 1, 2013Diploma of Screen and Media (Animation) at Qantm
January 1, 2010 - January 1, 2010Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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