ClutchPlay Games: C++ Game Engineer (Remote/Contract)
ClutchPlay Games is looking for a Remote Contract C++ Game Engineer. This job was crawled from the web:
ClutchPlay Games is an established game studio located in Portland, Oregon. Like a lot of indie studios, we divide our time between developing our own games and doing work-for-hire projects with some incredibly cool clients.
Responsibilities:
- Design and build applications within a C++ Game Engine
- Ensure the performance, quality, and responsiveness of applications
- Collaborate with a team to define, design, and ship new features
- Identify and correct bottlenecks and fix bugs
- Help maintain code quality, organization, and automatization
Requirements:
- Proficient in C++
- Understanding of data structures and design patterns
- Experience working with other programmers on a large code base
- Experience with Visual Studio, XCode or equivalent IDE
- Proficient understanding of code versioning tools
In what capacity are you hiring?
On behalf of another company
Where are you in the hiring process?
I’m ready to make a paid hire
Would you like to state a preference for hiring from underrepresented group(s)?
No preference
Where did you find Twine?
You contacted me
Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project
For what period of time will the freelancer be needed?
Long term
What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75
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