ClutchPlay Games: C++ Game Engineer (Remote/Contract)

Game Developer

ClutchPlay Games is looking for a Remote Contract C++ Game Engineer. This job was crawled from the web:

ClutchPlay Games is an established game studio located in Portland, Oregon. Like a lot of indie studios, we divide our time between developing our own games and doing work-for-hire projects with some incredibly cool clients.

Responsibilities:

  • Design and build applications within a C++ Game Engine
  • Ensure the performance, quality, and responsiveness of applications
  • Collaborate with a team to define, design, and ship new features
  • Identify and correct bottlenecks and fix bugs
  • Help maintain code quality, organization, and automatization

Requirements:

  • Proficient in C++
  • Understanding of data structures and design patterns
  • Experience working with other programmers on a large code base
  • Experience with Visual Studio, XCode or equivalent IDE
  • Proficient understanding of code versioning tools

In what capacity are you hiring?
On behalf of another company

Where are you in the hiring process?
I’m ready to make a paid hire

Would you like to state a preference for hiring from underrepresented group(s)?
No preference

Where did you find Twine?
You contacted me

Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project

For what period of time will the freelancer be needed?
Long term

What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75

Posted a year ago
Private
based in Manchester, United Kingdom
Last online: 10 hours ago


No longer accepting applications


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