Note: Currently revising my profile as of 10/13/26 - I've decided I'm going to commit to using Twine for work. I'm currently on Upwork right now. ----- Need a Unity developer who can step into an existing project, understand the systems quickly, and make reliable progress without creating unnecessary technical debt? I’m a Unity Gameplay Systems Engineer specializing in C#, gameplay architecture, debugging, AI/gameplay behavior, mobile development, VR/XR, and multiplayer foundations. I build and repair Unity systems with long-term maintainability in mind. That includes player controllers, combat and health systems, AI behavior, interactions, progression, UI/gameplay integration, save systems, mobile controls, VR interactions, multiplayer foundations, and prototype-to-production workflows. As the founder of Protosoul Studios, I also develop original games and reusable Unity foundations. That work has pushed me toward a systems-first approach: clean architecture, modular components, clear project organization, testing where practical, and solutions that can grow beyond the first prototype. I can help with: • Unity gameplay programming • Gameplay system architecture • Bug diagnosis and repair • Player controllers and input systems • Combat, health, abilities, and progression • AI and gameplay behavior systems • Mobile and Android development • VR/XR interaction systems • Multiplayer foundations • UI and gameplay integration • Prototype/MVP development • Project cleanup, refactoring, and maintainability I’m especially useful when a project already has moving parts and needs someone who can understand how the systems interact—not just modify one script in isolation. For focused Unity gameplay problems, I also offer a fixed-price Unity Gameplay Bug Diagnosis & Repair service through my Project Catalog. If you need a Unity developer who communicates clearly, works methodically, and thinks beyond the immediate patch, I’d be happy to discuss your project.…

Victor K

Note: Currently revising my profile as of 10/13/26 - I've decided I'm going to commit to using Twine for work. I'm currently on Upwork right now. ----- Need a Unity developer who can step into an existing project, understand the systems quickly, and make reliable progress without creating unnecessary technical debt? I’m a Unity Gameplay Systems Engineer specializing in C#, gameplay architecture, debugging, AI/gameplay behavior, mobile development, VR/XR, and multiplayer foundations. I build and repair Unity systems with long-term maintainability in mind. That includes player controllers, combat and health systems, AI behavior, interactions, progression, UI/gameplay integration, save systems, mobile controls, VR interactions, multiplayer foundations, and prototype-to-production workflows. As the founder of Protosoul Studios, I also develop original games and reusable Unity foundations. That work has pushed me toward a systems-first approach: clean architecture, modular components, clear project organization, testing where practical, and solutions that can grow beyond the first prototype. I can help with: • Unity gameplay programming • Gameplay system architecture • Bug diagnosis and repair • Player controllers and input systems • Combat, health, abilities, and progression • AI and gameplay behavior systems • Mobile and Android development • VR/XR interaction systems • Multiplayer foundations • UI and gameplay integration • Prototype/MVP development • Project cleanup, refactoring, and maintainability I’m especially useful when a project already has moving parts and needs someone who can understand how the systems interact—not just modify one script in isolation. For focused Unity gameplay problems, I also offer a fixed-price Unity Gameplay Bug Diagnosis & Repair service through my Project Catalog. If you need a Unity developer who communicates clearly, works methodically, and thinks beyond the immediate patch, I’d be happy to discuss your project.…

Available to hire

Note: Currently revising my profile as of 10/13/26 - I’ve decided I’m going to commit to using Twine for work. I’m currently on Upwork right now.

Need a Unity developer who can step into an existing project, understand the systems quickly, and make reliable progress without creating unnecessary technical debt?

I’m a Unity Gameplay Systems Engineer specializing in C#, gameplay architecture, debugging, AI/gameplay behavior, mobile development, VR/XR, and multiplayer foundations.

I build and repair Unity systems with long-term maintainability in mind. That includes player controllers, combat and health systems, AI behavior, interactions, progression, UI/gameplay integration, save systems, mobile controls, VR interactions, multiplayer foundations, and prototype-to-production workflows.

As the founder of Protosoul Studios, I also develop original games and reusable Unity foundations. That work has pushed me toward a systems-first approach: clean architecture, modular components, clear project organization, testing where practical, and solutions that can grow beyond the first prototype.

I can help with:

• Unity gameplay programming
• Gameplay system architecture
• Bug diagnosis and repair
• Player controllers and input systems
• Combat, health, abilities, and progression
• AI and gameplay behavior systems
• Mobile and Android development
• VR/XR interaction systems
• Multiplayer foundations
• UI and gameplay integration
• Prototype/MVP development
• Project cleanup, refactoring, and maintainability

I’m especially useful when a project already has moving parts and needs someone who can understand how the systems interact—not just modify one script in isolation.

For focused Unity gameplay problems, I also offer a fixed-price Unity Gameplay Bug Diagnosis & Repair service through my Project Catalog.

If you need a Unity developer who communicates clearly, works methodically, and thinks beyond the immediate patch, I’d be happy to discuss your project.

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English
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